That setting was intended only for a setup where I'd set Slomo Pulse Duration to 99999, so that time freezes completely - and "stop player momentum" would stop me from moving while slomo was active.Yeetee wrote:Why can't I jump high when "stop player momentum" is active?
Basically: run into a room full of monsters, hit slomo - none can move, but I can still aim and shoot, slomo ends, all my fired projectiles blast out into enemies all at once. I can even jump in advance, turn on slomo and freeze myself midair, shoot everything and then continue flying my jump trajectory. Its epic.
So "stop player momentum" was never intended to be used with the default setup that merely slows down time instead of freezing it entirely as described above.
The best it can do is create janky/choppy movement.
I've never been able to create a feature for this mod that would make the player's movement smooth in slomo and I don't know if its even possible - the jumping/movement variables are all over the place - plus the whole tick based timing thing on top of that - that I have no idea what to do to achieve that effect. Its beyond my skills/knowledge. If anyone wants to continue this mod and try creating that, then please do, I'd be super happy for someone to continue the mod or make their own version of it.
Err, thats just a renamed jp-mobility-v5r.pk3 - JPalomo's movement addon for double jump, floor slide and wall grab. It doesn't do anything to the slomo mod. There are no max payne sound files in it either.Ferretmanjcdenton wrote:Someone from my discord (ELMA-K)
created this awesome add-on ..
Max Payne slomo sound ..
(Load AFTER the main slomo mod )
https://cdn.discordapp.com/attachments/ ... FSlide.pk3