[WIP][Horror] Divine Frequency (Demo Updated)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
SLON
Posts: 140
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by SLON »

Juka
Posts: 3
Joined: Mon Jun 15, 2020 6:25 am

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by Juka »

This looks like an entirely new game, but still feels like Doom. Looking forward to it :v
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by Ghost Prototype »

Oh naw, this project is still alive lol. I'm just suffering from a creative burnout. Here's a WIP enemy I recently commissioned from Nash :mrgreen:
You do not have the required permissions to view the files attached to this post.
bumfight
Posts: 13
Joined: Tue Apr 07, 2020 7:10 am

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by bumfight »

Looks Great, I hope we get something playable soon. Doom lacks good horror esque mods
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by Ghost Prototype »

Realistically speaking, fall 2020 if we're lucky. I'm only one person lol
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by Ghost Prototype »

Here's some more gameplay from MAP02B. There's a couple of areas left I need to work on, Basement, East Wing, Alternative East Wing, 2 Boss arena, another Nulled Landscape, and that should wrap it all up. Hopefully :shock: :mrgreen:

User avatar
Ferretmanjcdenton
Posts: 417
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by Ferretmanjcdenton »

AWWWWESOOOOME ...so we can hope for a demo ..
Nice ..
This looks fantastic.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by TiberiumSoul »

question but would this fit in DF at all? I commissioned it this year from Nash but ended up not using it... I don't want it to go to waste either so...
CBEMA1.png
You do not have the required permissions to view the files attached to this post.
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by Ghost Prototype »

TiberiumSoul wrote:question but would this fit in DF at all? I commissioned it this year from Nash but ended up not using it... I don't want it to go to waste either so...
You can call the shots on this one. This is the bestiary I currently have
https://imgur.com/a/pBA7byg :)
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Post by TiberiumSoul »

i sent you the sprites in a PM theres a text file nash gave me dictating what frame groups are for which actor states.
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Experimental Horror] Divine Frequency

Post by Ghost Prototype »

I have a release date for the demo :x . Halloween 2020.
Maybe... hopefully :mrgreen: :mrgreen:
User avatar
Mooney
Posts: 84
Joined: Tue Aug 01, 2017 5:43 pm

Re: [WIP][Experimental Horror] Divine Frequency

Post by Mooney »

Looks amazing!
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Experimental Horror] Divine Frequency

Post by Ghost Prototype »

Mooney wrote:Looks amazing!
Thanks! :lol:
User avatar
Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: [WIP][Experimental Horror] Divine Frequency

Post by Ghost Prototype »

Demo release date added to front page. Hopefully smooth sailing from here.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [WIP][Experimental Horror] Divine Frequency

Post by chronoteeth »

it may be just us but after watching the gameplay, what is shown doesnt seem to mesh with what is made? the overgore from the attacks, power slides, numbers from the attacks, rpg like elements, all the excess hud feels too mishmashed with the slow methodical, silent hill-esq enviroments. its not bad, they're both good in their own way, but they really clash and can hamper the atmosphere

Return to “Abandoned/Dead Projects”