[WIP][Horror] Divine Frequency (Demo Updated)

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Pulpmarine
Posts: 4
Joined: Sat Nov 14, 2020 5:04 am
Graphics Processor: nVidia (Modern GZDoom)
Location: France

Re: [Demo][Spooky Mod] Divine Frequency

Post by Pulpmarine »

SolidHyunkel wrote:Hi! This looks very good and scary. I'd like to try it but when I run the bat, and select the gzdoom settings, the process hangs forever at the D_CheckNetGame and the game never starts... Should I run this in a specific way?
Same for me !
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Pulpmarine
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Graphics Processor: nVidia (Modern GZDoom)
Location: France

Re: [Demo][Spooky Mod] Divine Frequency

Post by Pulpmarine »

Pulpmarine wrote:
SolidHyunkel wrote:Hi! This looks very good and scary. I'd like to try it but when I run the bat, and select the gzdoom settings, the process hangs forever at the D_CheckNetGame and the game never starts... Should I run this in a specific way?
Same for me !
In fact it works with "Soft poly" instead of Open GL but i have the impression that some effects are missing :P
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Pulpmarine
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Graphics Processor: nVidia (Modern GZDoom)
Location: France

Re: [Demo][Spooky Mod] Divine Frequency

Post by Pulpmarine »

Pulpmarine wrote:
Pulpmarine wrote:
SolidHyunkel wrote:Hi! This looks very good and scary. I'd like to try it but when I run the bat, and select the gzdoom settings, the process hangs forever at the D_CheckNetGame and the game never starts... Should I run this in a specific way?
Same for me !
In fact it works with "Soft poly" instead of Open GL but i have the impression that some effects are missing :P
Finally I deleted the "openal32.dll", "opengl32.dll" and "OPENGL32.log" files and it works with Open gl !! (But there was a bug with the sound so I started with version 4.5 of GZdoom and that fixed the problem).
At the moment the demo is incredibly awesome ! :wub: Thx for the work !
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Ghost Prototype
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Re: [Demo][Spooky Mod] Divine Frequency

Post by Ghost Prototype »

@Kills_Alone
Thanks for the video! I'm glad you're adapting to the gameplay :D I don't mind if a lot of people don't play it. Just that the ones who do have a good time.
@SolidHyunkel
Sorry, I've never seen that error before. Try searching the forum, there might be a solution somewhere.
@Pulpmarine
Glad to hear you got it working. Here's to hoping you'll play until the end, it really opens up at the third map.
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Ghost Prototype
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Re: [Demo][Spooky Mod] Divine Frequency

Post by Ghost Prototype »

On another note. I'm currently dealing with some personal hardship in life. It's been sapping away my mental energy, and I can't channel any creativity as a result. Which mean the mod will be frozen for the time being. But as soon as I finish healing and make a full recovery, progress will be back on track. Again, to those of you that played the TC or has given feedback, I thank you from the core of my heart.
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Jabronii-chan
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Re: [Demo][Spooky Mod] Divine Frequency

Post by Jabronii-chan »

Ghost Prototype wrote:On another note. I'm currently dealing with some personal hardship in life. It's been sapping away my mental energy, and I can't channel any creativity as a result. Which mean the mod will be frozen for the time being. But as soon as I finish healing and make a full recovery, progress will be back on track. Again, to those of you that played the TC or has given feedback, I thank you from the core of my heart.
That really sucks to hear man, specially in todays climate. Take all the time you need to heal and I wish you the best.
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Time_Streamer
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Re: [Demo][Spooky Mod] Divine Frequency

Post by Time_Streamer »

After playing a TON of mods created by this community and after 5~6 long years lurking around these forums without registering, I finally did it today. Not only to become a little more active but to tell you that I really, really, appreciated your work. I've played an hour of this yesterday and... oooh boy. This is good. I really hope you can overcome whatever is dragging you down and that one day I see the end of this awesome project.
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Pulpmarine
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Graphics Processor: nVidia (Modern GZDoom)
Location: France

Re: [Demo][Spooky Mod] Divine Frequency

Post by Pulpmarine »

Ghost Prototype wrote:On another note. I'm currently dealing with some personal hardship in life. It's been sapping away my mental energy, and I can't channel any creativity as a result. Which mean the mod will be frozen for the time being. But as soon as I finish healing and make a full recovery, progress will be back on track. Again, to those of you that played the TC or has given feedback, I thank you from the core of my heart.
I'm so sorry to hear that, good luck no matter what. I hope we will see you soon around here !
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Ghost Prototype
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Re: [WIP][Horror] Divine Frequency

Post by Ghost Prototype »

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ArtVandelay
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Re: [WIP][Horror] Divine Frequency

Post by ArtVandelay »

Welcome back! Hope you're well. Love that new video. Excited for more Divine Frequency!
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Colerx
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Re: [WIP][Horror] Divine Frequency

Post by Colerx »

look great and challenging!
good job!
Valken
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Re: [WIP][Horror] Divine Frequency

Post by Valken »

Welcome back and hope all is well. Look forward to your next update! Amazing works as always!
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Ghost Prototype
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Re: [WIP][Horror] Divine Frequency

Post by Ghost Prototype »

Thanks a lot for the kind words folks <3 I appreciate you guys a lot for being here.
If you want to follow my progress, come join BridgeBurner's discord server for his upcoming mod 'The Age of Hell', I'll be posting a lot more there.
There's also other amazing projects hosted by the HellForge studio, so be sure to check them out as well.

https://discord.gg/hellforge
Last edited by Ghost Prototype on Tue Mar 16, 2021 10:43 am, edited 1 time in total.
cwise103
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Re: [WIP][Horror] Divine Frequency

Post by cwise103 »

Where is the download link?
Kaaven
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Re: [WIP][Horror] Divine Frequency

Post by Kaaven »

The discord link expired. Mind re-sending it? I am really curious about updates to the project :D
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