ZDoom Dead?

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real_trisk
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ZDoom Dead?

Post by real_trisk »

Wait... why on the downloads page does it list ZDoom as discontinued? I'm rather stunned. I can't find much info about why it was discontinued... can anybody sum up for me?
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Rachael
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Re: ZDoom Dead?

Post by Rachael »

The first place you would've wanted to look for that information is the news forum - you'd have found something like this.
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Xaser
 
 
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Re: ZDoom Dead?

Post by Xaser »

In all practical terms, ZDoom isn't dead -- it's just been renamed to "GZDoom". :P

No different than Skulltag->Zandronum, really, aside from the transfer of management going painlessly. ;)
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real_trisk
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Re: ZDoom Dead?

Post by real_trisk »

Thanks Xaser.

I've always thought of GZDoom as a very different port with a different goal in mind than ZDoom. I guess things have changed a lot since I made my first GZDoom level. Back then I couldn't hardly find any GZDoom specific maps, now there are lots of them. All the levels were ZDoom back then. Times, they have-a-changed.
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Graf Zahl
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Re: ZDoom Dead?

Post by Graf Zahl »

GZDoom has been 'complete ZDoom plus OpenGL' for a very long time, but now that ZDoom itself has ceased development it is the official port for both renderers.
Nevander
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Re: ZDoom Dead?

Post by Nevander »

It's also good to note that there's nothing about GZDoom that forces you to use hardware rendering. You can still use software with it if you preferred ZDoom.
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