Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 287
- Joined: Sun May 17, 2015 9:39 am
Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
I don't know how alive this is, but one fix this mod could use is proper +NOINTERACTION on its blood actors. I've seen some massive lags caused by blood actors, and in one special case a total lag-freeze (a bunch of romeroheads getting either crushed or blown up in Equinox).
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Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
Both mods are currently on hiatus, unfortunately due to my living situation. I'll be picking up work as soon as I'm able, but it'll probably be a while.worldendDominator wrote: ↑Mon Dec 19, 2022 10:04 pm I don't know how alive this is, but one fix this mod could use is proper +NOINTERACTION on its blood actors. I've seen some massive lags caused by blood actors, and in one special case a total lag-freeze (a bunch of romeroheads getting either crushed or blown up in Equinox).
That said, the gore system is going to be almost completely removed in future versions, but for now I'd definitely recommend the fix you mentioned to improve performance.