So far I still did not work an a version with different sound effects... it`s on my to-do list though.
@Justince
A webcomic would be a great idea, actually I will think about that, there could be some room for interesting sub-plots.
@Tormentor667
Hehe I already collected quite some ideas for part 3 which I plan to use as soon as I start working on another sequel. However... for now, I am working on a totally new project in a different engine. Been working on it on and off since July. The style will be similiar to the Wool Ball games, since I am doing all the graphics and music again (among everything else) I will also announce it somewhere on this board as soon as it`s finished (maybe in the Off-Topic section).
@SamVision
Still not sure about this. I would like to Keep the grid-based, blocky feel somehow, but add more modern things like GzDoom`s lightning and slopes, with some height variation here and there. Making it NOT look like minecraft terrain would be a problem then, however. But all those plans could still change as soon as I start working on it.
Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Oh, i see! I guess you can slowly complete the sound replacements. Again, i can help with that. However it would be wonderful without my help nonetheless.MSPaintR0cks wrote:So far I still did not work an a version with different sound effects... it`s on my to-do list though.
So yeah, good luck! And i'd like to see either your webcomic thing or game on any kind of platform, if possible!
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
You could take some inspiration from Cyclones. It's blocky but has height variation, and the height variation is just as blocky. You could even have a twist on the gameplay by putting both Scott and Rebecca together in a two-seat mech as they stomp around and wreck stuff.MSPaintR0cks wrote:@SamVision
Still not sure about this. I would like to Keep the grid-based, blocky feel somehow, but add more modern things like GzDoom`s lightning and slopes, with some height variation here and there. Making it NOT look like minecraft terrain would be a problem then, however. But all those plans could still change as soon as I start working on it.
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
I beat both Shadow Of The Wool Ball and Rise Of The Wool Ball. Both of your games are AWESOME, i LOVE you so much!!!
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
i got this forever ago and love it. question. how does the ship in e2m6 work? like when i get in the water. it go away. hows is that done?
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Hello, MSPaintR0cks! You did a great job in creating the Wool Ball series. I liked both of these projects, but I wanted to know something. Should we wait for the third part of the saga? And are you planning an MP3 album with a soundtrack of these two parts? It would be better to listen to the tracks separately in the player, and not just on the Youtube channel.
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Finally I found it again, I told my friends about the this and they thought I was making it, at some point it too though it was a dream or something. well good it wasn't because this is amazing.
Just confused about a little thing I got the v1.3 but when I launch it it says v1.2 don't know what thats about,
other than that great work on both of the mods.
Just confused about a little thing I got the v1.3 but when I launch it it says v1.2 don't know what thats about,
other than that great work on both of the mods.
Last edited by Vphurple Izumi on Sun Jun 06, 2021 2:33 pm, edited 2 times in total.
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
As the first part had Wolf3D-gameplay while part 2 was more ROTT-ish, a third part would basically be ye olde Doom TC. That would make it less special, though. Unless it went down a completely different road, e.g. Duke3D or something.
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Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Have you seen Shadowcaster and In Pursuit of GREED? The Raven engine had sloped floors and ceilings, but still kept the 90-degree orthogonal walls. There was also half-steps too, I think.MSPaintR0cks wrote:Still not sure about this. I would like to Keep the grid-based, blocky feel somehow, but add more modern things like GzDoom`s lightning and slopes, with some height variation here and there. Making it NOT look like minecraft terrain would be a problem then, however. But all those plans could still change as soon as I start working on it.
Maybe that can serve as a design inspiration for a third Woolball.