Just fixed these and released a new v1.2
Fixes this time:
- Fence at the lava in E2M1 is not passable anymore
- that tiny blue pixel in E2`s skybox is gone
- changed "v1.1" to "v1.2" in the GAMEINFO file... totally forgot about that the first time
- some spikes did not appear in E2M1 on Easy, now they do
- little buggy floor-fan portion northeast in E3M1 fixed
Aaah, never noticed that! In earlier alpha versions, there was another platform there, which had enemies standing on it. Later I decided to remove it.QuakedoomNukem Cz wrote:Yet another bug report, this time from E3M1:https://my.mixtape.moe/fdhpdc.mp4
The bug was also in 1.1, and I used Freeze mode and God mode to record it.
Fixed that!
Quickly fixed the GAMEINFO one.NightFright wrote:Two quick things about the new release:
1) GAMEINFO included in rotwb.wad still states v1.1.
2) You still get the error "NJWaterSplashBase is not an Actor (in splash Water)". This is because there is no actor defined with that name anywhere in DECORATE. You only have NJCoreSplashChunk and NJWaterSplashChunk there. I figured that the correct definition for the TERRAIN lump must be this, then:
So basically, replace both NJWaterSplashBase entries in TERRAIN (smallclass/baseclass) with NJCoreSplashChunk. That should get rid of the warning. (Alternatively, you could rename the NJCoreSplashChunk entries in DECORATE to NJWaterSplashBase, but in the end, it's the same thing.)Code: Select all
splash Water { smallclass NJCoreSplashChunk smallclip 12 smallsound world/watersplashsmall baseclass NJCoreSplashChunk chunkclass NJWaterSplashChunk chunkxvelshift 8 chunkyvelshift 8 chunkzvelshift 8 chunkbasezvel 2 sound world/watersplash NoAlert }
Tried fixing the actor issue here... sadly it did nothing. I wonder what`s going on there. D: