Defaulting to Fluidsynth, no game or music sound
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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Certainly Syrix
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Defaulting to Fluidsynth, no game or music sound
When starting up GZDoom 9435a09 for the first time with Ultimate Doom's IWAD the sound format defaults to Fluidsynth, which results in all audio being inaudible except for menu sounds. You can simply switch to a functional sound format such as Microsoft GS Wavetable Synth, but it seems odd that it'd default to something nonfunctional as-is. http://i.imgur.com/r8fZjaQ.png
- wildweasel
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Re: Defaulting to Fluidsynth, no game or music sound
Hm. Out of curiosity, are you wearing your headset at the time you're running GZDoom, or trying to listen through speakers?
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Certainly Syrix
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Re: Defaulting to Fluidsynth, no game or music sound
I am wearing a headset, yes. Don't have any speakers.
Re: Defaulting to Fluidsynth, no game or music sound
The problem is with the devbuild system, currently. Blzut3 is away and cannot update the dependencies so it's stuck with the ones it used since GZDoom 3.0.1.
Here's the proper drop-ins for 64-bit: https://mega.nz/#!pU82HQAR!vz8-o4YgKCdN ... enV5T_1Db0
Simply extract on top of a GZDoom devbuild and everything will work as intended.
Here's the proper drop-ins for 64-bit: https://mega.nz/#!pU82HQAR!vz8-o4YgKCdN ... enV5T_1Db0
Simply extract on top of a GZDoom devbuild and everything will work as intended.
- Major Cooke
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Re: Defaulting to Fluidsynth, no game or music sound
Perhaps a sticky could be made about this?
Re: Defaulting to Fluidsynth, no game or music sound
Perhaps, but the next problem is, most people don't read stickies. 
- Major Cooke
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Re: Defaulting to Fluidsynth, no game or music sound
At least it would give me SOMETHING to point to quickly, whenever people keep approaching me about it.
