[Add-On] Brutal Trailblazer: Razing Hell

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DoomKrakken
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by DoomKrakken »

Rodman909 wrote:Here. The file you're looking for is "Project Brutality Monsters Standalone".
Keep in mind that this mod you linked is super-outdated. It's not based off of PBV3.
RedConscript
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by RedConscript »

Hello, i have one issue.

The addon itself works correctly, but i have graphical bug with the explosive barrels that have some strange particles going from them.

How to fix that?
ileblanc
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by ileblanc »

All I get is "4 errors while parsing DECORATE scripts". I'm trying to play with Delta touch, I'm running GZDoom V4.7.1 and with the correct load order.
Nightmarekiller
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by Nightmarekiller »

An amazing addon, in very much need indeed. Have 2 questions though:
1) It seems that the zombie shotgun he's turning for a brief second invisible sometimes(or to say he's disappearing)
2) the normal zombie rifle men don't drop bullet ammo anymore
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DoomKrakken
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by DoomKrakken »

RedConscript wrote: Sun Mar 13, 2022 12:27 am Hello, i have one issue.

The addon itself works correctly, but i have graphical bug with the explosive barrels that have some strange particles going from them.

How to fix that?
You load BD Monsters Only first, Trailblazer next, and the Brutal Trailblazer patch last. Load it in that specific order and everything should show up correctly.
ileblanc wrote: Sun Mar 13, 2022 2:58 pm All I get is "4 errors while parsing DECORATE scripts". I'm trying to play with Delta touch, I'm running GZDoom V4.7.1 and with the correct load order.
It would be helpful if you posted what exactly those errors were. I can't tell you the solution if you don't tell me what's causing the problem.
Nightmarekiller wrote: Tue Apr 05, 2022 9:23 am An amazing addon, in very much need indeed. Have 2 questions though:
1) It seems that the zombie shotgun he's turning for a brief second invisible sometimes(or to say he's disappearing)
2) the normal zombie rifle men don't drop bullet ammo anymore
1) It's possible there's a sprite conflict present that I haven't yet fixed.
2) Odd. They usually did when I killed 'em. The Monsters Only version reworked the monsters so they'd drop stuff normally, though...
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Irrevenant
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by Irrevenant »

Hey there. This doesn't seem to have Brutal puffs for the Eliminator shotgun. I think that's the only one missing. Otherwise, this is super rad.
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DoomKrakken
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by DoomKrakken »

Irrevenant wrote: Fri Nov 18, 2022 1:29 pm Hey there. This doesn't seem to have Brutal puffs for the Eliminator shotgun. I think that's the only one missing. Otherwise, this is super rad.
I don't use Brutal Doom's puffs for anything. I just make all the projectiles and puffs utilize the PainType/DeathType properties extensively, so that they can expose various death animations available in Brutal Doom. :)

Besides, the Eliminator Shotguns have their very own puff for some reason. :thinking:
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Irrevenant
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by Irrevenant »

DoomKrakken wrote: Fri Nov 18, 2022 2:28 pm
Irrevenant wrote: Fri Nov 18, 2022 1:29 pm Hey there. This doesn't seem to have Brutal puffs for the Eliminator shotgun. I think that's the only one missing. Otherwise, this is super rad.
I don't use Brutal Doom's puffs for anything. I just make all the projectiles and puffs utilize the PainType/DeathType properties extensively, so that they can expose various death animations available in Brutal Doom. :)

Besides, the Eliminator Shotguns have their very own puff for some reason. :thinking:
Ahh, I meant that they didn't have puff data in BrutalPuffs.txt like the other guns. I didn't know if that was on purpose or not.
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thedeathrunner123
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by thedeathrunner123 »

I seem to be having the same issue with the barrels and any change to the load order (and loading it all correctly) still doesn't fix it. They keep spewing blue particles and destroyed barrel pieces rather than sludge particles.
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DoomKrakken
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by DoomKrakken »

Irrevenant wrote: Fri Nov 18, 2022 5:35 pm
DoomKrakken wrote: Fri Nov 18, 2022 2:28 pm
Irrevenant wrote: Fri Nov 18, 2022 1:29 pm Hey there. This doesn't seem to have Brutal puffs for the Eliminator shotgun. I think that's the only one missing. Otherwise, this is super rad.
I don't use Brutal Doom's puffs for anything. I just make all the projectiles and puffs utilize the PainType/DeathType properties extensively, so that they can expose various death animations available in Brutal Doom. :)

Besides, the Eliminator Shotguns have their very own puff for some reason. :thinking:
Ahh, I meant that they didn't have puff data in BrutalPuffs.txt like the other guns. I didn't know if that was on purpose or not.
AH

Actually, BrutalPuffs.txt is no longer used. If you check in the main DECORATE.txt file, you can see it's not included anymore.

All puffs for this version are now defined in ZScript. ;)
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Irrevenant
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by Irrevenant »

DoomKrakken wrote: Thu Dec 01, 2022 4:35 pm
Irrevenant wrote: Fri Nov 18, 2022 5:35 pm
DoomKrakken wrote: Fri Nov 18, 2022 2:28 pm
I don't use Brutal Doom's puffs for anything. I just make all the projectiles and puffs utilize the PainType/DeathType properties extensively, so that they can expose various death animations available in Brutal Doom. :)

Besides, the Eliminator Shotguns have their very own puff for some reason. :thinking:
Ahh, I meant that they didn't have puff data in BrutalPuffs.txt like the other guns. I didn't know if that was on purpose or not.
AH

Actually, BrutalPuffs.txt is no longer used. If you check in the main DECORATE.txt file, you can see it's not included anymore.

All puffs for this version are now defined in ZScript. ;)
Haha, whoops. So they are. I see the ones for the Eliminators now. Minigun is an interesting choice for DeathType.
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DoomKrakken
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by DoomKrakken »

Irrevenant wrote: Thu Dec 01, 2022 5:16 pm
DoomKrakken wrote: Thu Dec 01, 2022 4:35 pm
Irrevenant wrote: Fri Nov 18, 2022 5:35 pm

Ahh, I meant that they didn't have puff data in BrutalPuffs.txt like the other guns. I didn't know if that was on purpose or not.
AH

Actually, BrutalPuffs.txt is no longer used. If you check in the main DECORATE.txt file, you can see it's not included anymore.

All puffs for this version are now defined in ZScript. ;)
Haha, whoops. So they are. I see the ones for the Eliminators now. Minigun is an interesting choice for DeathType.
That's 'cuz of how they shred things apart. ;)

I like the deathtype.
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DoomKrakken
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by DoomKrakken »

thedeathrunner123 wrote: Sat Nov 19, 2022 12:07 pm I seem to be having the same issue with the barrels and any change to the load order (and loading it all correctly) still doesn't fix it. They keep spewing blue particles and destroyed barrel pieces rather than sludge particles.
My goodness, that was a huge oversight on my part. I guess I didn't detect it sooner 'cuz I usually have particles disabled. The barrel actor didn't replace the right thing, and it didn't spawn the right particles either. In the end, I had to make sure to replace it using an event handler in ZScript to make sure it would spawn correctly.

I shall release an update soon.
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Blackgrowl
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by Blackgrowl »

Does this work with "Brutal Monsters" itself though?
https://www.moddb.com/mods/brutal-doom/ ... l-monsters
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Irrevenant
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Re: [Add-On] Brutal Trailblazer: Razing Hell

Post by Irrevenant »

Blackgrowl wrote: Wed Dec 14, 2022 1:56 am Does this work with "Brutal Monsters" itself though?
https://www.moddb.com/mods/brutal-doom/ ... l-monsters
Yeah, that one works. It's the one I use.

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