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base doom; height 32; InterpolateHealth true, 8; InterpolateArmor true, 8; LowerHealthCap false; //monospacefonts true, "0"; statusbar fullscreen, fullscreenoffsets // ZDoom HUD { // health drawmugshot "STF", 1, -323, -32; //324 drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 70, -20; //69 // armor drawimage armoricon, -230, -2; drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 150, -20; usesammo not // no ammo but inventory { inventorybarnotvisible { drawselectedinventory drawshadow, alwaysshowcounter, HUDFONT_DOOM, -32, -29, -28, -19, untranslated; } } // frags gamemode deathmatch, teamgame { drawnumber 2147483647, INDEXFONT_DOOM, untranslated, frags, drawshadow, -5 , 24; } gamemode cooperative, singleplayer { // keys drawkeybar 100, horizontal, auto, -54, 2, 0, 80, auto; } } statusbar normal // Standard Doom Status bar { drawimage "STBAR", 0, 168; drawimage "STTPRCNT", 90, 171; drawimage "STTPRCNT", 221, 171; drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171; drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171; drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171; //keys drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171; drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181; drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Clip, 288, 173; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Shell, 288, 179; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo RocketAmmo, 288, 185; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Cell, 288, 191; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Clip, 314, 173; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Shell, 314, 179; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity RocketAmmo, 314, 185; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Cell, 314, 191; gamemode deathmatch, teamgame { drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171; } gamemode cooperative, singleplayer { drawimage "STARMS", 104, 168; drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172; drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172; drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182; drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182; drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182; } gamemode cooperative, deathmatch, teamgame { drawimage translatable "STFBANY", 143, 169; } drawselectedinventory alternateonempty, INDEXFONT, 143, 168 { drawmugshot "STF", 5, 143, 168; } } statusbar inventory // Standard bar overlay (ZDoom Addition) { drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170; } statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay. { drawinventorybar Doom, translucent|alwaysshow|alwaysshowcounter, 4, INDEXFONT, -66+center, -31, -41+center, -8, white; }