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minor error: BOOM linedef action not working???
Posted: Thu Sep 11, 2003 1:22 pm
by MLdB
in regular boom-style editing (not ZdoomHexen) i found that:
while both LineDef action...
14448
locked door
walk over once
open only
fast
red keycard
keycard <> skullkey
14576
dito but BLUE keycard
are working as they should, but:
144512
dito but YELLOW keycard
activates with/without any and all keys
uhm... i haven't tested, but... do locked doors always open if their corresponding key isn't present in the level???
Re: minor error: BOOM linedef action not working???
Posted: Thu Sep 11, 2003 4:18 pm
by HotWax
MLdB wrote:uhm... i haven't tested, but... do locked doors always open if their corresponding key isn't present in the level???
If that's the way things are, then it definately shouldn't be. Using scripting, you can make a yellow key appear in any number of ways, none of which require the key to be placed on the map in an editor.
Re: minor error: BOOM linedef action not working???
Posted: Thu Sep 11, 2003 4:18 pm
by Graf Zahl
MLdB wrote:in regular boom-style editing (not ZdoomHexen) i found that:
while both LineDef action...
14448
locked door
walk over once
open only
fast
red keycard
keycard <> skullkey
14576
dito but BLUE keycard
are working as they should, but:
144512
dito but YELLOW keycard
activates with/without any and all keys
uhm... i haven't tested, but... do locked doors always open if their corresponding key isn't present in the level???
I tested this and found the following:
14512 requires a blue key, not a yellow one.
14576 requires a yellow key, not a blue one.
Both linedefs work perfectly in ZDoom. I cross checked with PrBoom and there it worked too.
Re: minor error: BOOM linedef action not working???
Posted: Thu Sep 11, 2003 4:26 pm
by Graf Zahl
MLdB wrote:
uhm... i haven't tested, but... do locked doors always open if their corresponding key isn't present in the level???
They do definitely not. Map12 of Doom2 has a door with a red lock but the key only appears in multiplayer so in single player the door is one way only.
Posted: Thu Sep 11, 2003 4:33 pm
by randi
Was 144512 a typo, or do you really mean 144512?
Posted: Thu Sep 11, 2003 4:38 pm
by Graf Zahl
randy wrote:Was 144512 a typo, or do you really mean 144512?
He clearly meant 14512 because that is exactly the type he described (although I think he got the keys wrong. Maybe that was the problem.)
Posted: Fri Sep 12, 2003 1:19 am
by MLdB
Your phucking kidding me!!!

DoomBuilder has the names of the keybits swapped for keycards

it says: red key, YELLOW key, BLUE key, red skull, BLUE skull, YELLOW skull
damnit... gherkin, ik weet waar je huis woont
thanx guys

i really really didn't notice
