Operation: Arctic Wolf Revisited (v. 4.0)

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mattjoes
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Re: Operation: Arctic Wolf Revisited

Post by mattjoes »

Tormentor667 wrote:I am really not sure if this mugshot is a good choice... it looks totally different from BJ :-(
BRUCE WILLIS is BJ BLAZKOWICZ in OPERATION: ARCTIC WOLF

In all seriousness, I suppose it's meant to look like Doomguy as Blazkowicz.
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

Well, interestingly that mugshot is based on the one used in Wolfenstein RPG. Which looked nothing like the original BJ.
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Wiw
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Re: Operation: Arctic Wolf Revisited

Post by Wiw »

Looks kind of like George C. Scott to me.
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

Adding colurmaps to the water sectors, 'cos why not.

Hmmm... too dark.
Spoiler:
Better, still a little dark
Spoiler:
Any thoughts?
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ReX
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Re: Operation: Arctic Wolf Revisited

Post by ReX »

CeeJay wrote:Yes, I am aware that the wall doesn't tile... like... at all.
My suggestion might be inconsistent with your theme for the mod, but you could consider a large (e.g., 1024 x 1024) ice texture for the wall, rather than the current (apparently) 128 x 128 texture. As your screenshot reveals, using a relatively small texture on a massive sidedef causes boring-looking repetition.

Another suggestion might be to make the ice wall less "flat" by creating ledges, angles, caves, etc. Again, perhaps this idea is not consistent with what you intend the mod to look like.
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

My goal is to keep the levels intact with only fixes and minor additions. I feel a little dirty digging around in someone else's levels. So the only option is to see if someone is willing help out by editing the texture to be a little more tile-able as that is beyond my skills.
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ReX
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Re: Operation: Arctic Wolf Revisited

Post by ReX »

CeeJay wrote:My goal is to keep the levels intact with only fixes and minor additions.
Fair enough.
I feel a little dirty digging around in someone else's levels.
No reason for that. Las Rojas has, presumably, given permissions to modify his work. Therefore, if your efforts are to modernize his classic TC, and make it compatible with newer capabilities in DooM, I consider it a noble endeavor.
So the only option is to see if someone is willing help out by editing the texture to be a little more tile-able as that is beyond my skills.
Enjay is very handy with graphics editors, and he may be able to solve your problem in 5 minutes.
Last edited by ReX on Fri May 12, 2017 2:15 pm, edited 1 time in total.
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

Needs serious playtesting...

Anyone interested ?
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armymen12002003
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Re: Operation: Arctic Wolf Revisited

Post by armymen12002003 »

i'd love to play test.
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

You're hired... :D

I'll throw a PM you're way.
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Wiw
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Re: Operation: Arctic Wolf Revisited

Post by Wiw »

Me too!
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

Well, it didn't take anywhere near as long as I would have thought but I'd say I have enough playtesters for now :D
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Sgt. Shivers
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Re: Operation: Arctic Wolf Revisited

Post by Sgt. Shivers »

It's great to see this sort of thing done for Arctic Wolf. After Astrostein this is my favourite WolfenDOOM campaign, it's got a great feeling of continuity as you go from one level to the next. Good luck with this!
CeeJay
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Re: Operation: Arctic Wolf Revisited

Post by CeeJay »

Thank you.

I had the intermission removed, it might be a controversial idea but I figured since the levels had such great continuity between one and another (one of the many things I loved with the original) it would help keep the immersion. Plus, the exploration is more than rewarding. What with all the easter eggs, references and ammo/weapon caches.
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Tormentor667
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Re: Operation: Arctic Wolf Revisited

Post by Tormentor667 »

Why 3DGE and not GZDoom by the way?

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