Bugs: #1 When I die and resurrect myself the weapons I have all get centred on the cross hair.
#2 Hell Knights/barons melee attacks don't do damage for some reason.
#3 Baron of Hells have red blood.
#4 Some types of decoration "corpses" can block the player
#5 Spider mastermind seems to freeze alot before attacking
#6 Hellknights have the same alert sounds as barons
Their may be others but those are the ones I remember the most.
---Balancing Issues----
Pistol- I really like It, Unlike the classic one this one can be useful throughout the game because of It's accuracy and I doesn't chew through ammo.
Fists- No complaints.
Chainsaw- Also No complaints.
Pump Shotgun- This one gave me some trouble, The spread Is WAY to much and It seems to pump slower than the original, It also made me rather use the pistol more. I'd decrease the spread so that I can at least two shot an Imp from across the gauntlet area on Doom2 map3.
SSG- No real complaint other than my usual beef with the single barrel shot thing that alot of modders like for some reason.
BetaSSG- I'm not sure how you could realistically keep this gun In the game and still make the normal SSG relevant. The only thing I would suggest Is to take one of these guns out of the game completely.
Rifle- I like the bayonet It's super cool, Other than that this guns Is completely useless compared to both the pistol and the chaingun. It does very little damage compared to the other two and has really violent recoil for some reason. I don't mind It being rare but a good way to balance It Is to have It be a burst gun only with the same damage as the pistol with very good accuracy and less kick-back. It's more than likely 5.56x45 not .308.
Chaingun- I actually have nothing bad to say It feels like a big mans man machinegun.
Rocket/Grenade launcher- No complaints just the grenade arch needs to be abit larger.
Plasmagun- No complaints.
BFG- I like the strife lighting effects the BFG gives off. No actual complaints.
That's all for the weapons and now for the monsters and items!
At first I kinda liked the item rotation for the sprites but when I really got Into some wads I notices some problems with how some of the weapons sprites hide away from the play when looking at them a certain angle.
-No problems with the power ups- I really like the potable shield though It'd be cool to add some more inventory items like that. Oh the nightvision goggles powerup does not work for some reason.
1.Some of the things I found about the monsters: Zombies drop pistols Instead of mags and changing the simple drop of 5rds to 10rds changes the game alot more than you would think, plus most wads have alot of zombiemen so the constant weapon pickupsound can get annoying. I went Into the files and changed the script so that they would drop "clip" Instead of the pistol and that fixed It.
2. Revenants should have some kinda projectile attack similar to their heat seeking rockets because without that they are pretty harmless on most wads that feature them on cliffs and stuff.
3. Hellknights would be better off not having that special attack so It can make the barons look tougher.
4. The cyberdemons fireballs should do splash damage and they should get a health boost considering that they use slower weaker rockets now.
Well that's all I had to say.