Nameless Lite RPG Mod 1.6.0 New spell system
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
I blew a bunch of enemies up all at the same time with a big single explosion (about 20 enemies) and I got the error LevelUpCheck terminated. I then had 999 skill points and stat points.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
i cant fix that, thats a limitation of zdoom. too many scripts triggered at once.Someone64 wrote:I blew a bunch of enemies up all at the same time with a big single explosion (about 20 enemies) and I got the error LevelUpCheck terminated. I then had 999 skill points and stat points.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
I like this, defiantly keeping my eye on this one.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
The problem is that such a thing can happen quite often in Doom specially with mods. I had it happen again but this time with only about 12 enemies and it would happen so often that it can make this mod impossible to use for anything but the tamest Doom mods.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
Okay so I noticed that my mod Custom Gun is in your incompatible mods list. I'm currently working on a new version, and I am aiming to make it as compatible as possible!
I've been tinkering with my code and I'm pleased to say I've got the two mods running in harmony. So, be on the lookout for a new, compatible version on the horizon.
I've been tinkering with my code and I'm pleased to say I've got the two mods running in harmony. So, be on the lookout for a new, compatible version on the horizon.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
unfortunately it seems to trigger with BDmonstersonly and PBMonstersBeta as well, but even with single enemies at a time. the game will occasionally hang up on killing an enemy for a moment, then give the runaway script error and you're level 999 (regardless of the cap.) If its a script limit issue then i guess it makes sense.monkeybtm6 wrote:i cant fix that, thats a limitation of zdoom. too many scripts triggered at once.Someone64 wrote:I blew a bunch of enemies up all at the same time with a big single explosion (about 20 enemies) and I got the error LevelUpCheck terminated. I then had 999 skill points and stat points.
(just verified its working correctly with colorful hell and doomkraken's monster randomizer, and even gave xp correctly for the monster variants!)
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Re: Nameless Lite RPG Mod 1.5.0 Major update
Im going to have to fix all these script overflow bugs people are getting i feel, will require extensive recoding of the entire experience system though so do bare with me.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
if i can actually replicate the bug first. i cant seem to get it to trigger sooo.... idk what you guys are doingmonkeybtm6 wrote:Im going to have to fix all these script overflow bugs people are getting i feel, will require extensive recoding of the entire experience system though so do bare with me.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
oooh it only triggers with brutal doom...lmao, think this is brutal dooms fault not my mod.monkeybtm6 wrote:if i can actually replicate the bug first. i cant seem to get it to trigger sooo.... idk what you guys are doingmonkeybtm6 wrote:Im going to have to fix all these script overflow bugs people are getting i feel, will require extensive recoding of the entire experience system though so do bare with me.
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Re: Nameless Lite RPG Mod 1.5.0 Major update
I think it has to do with the various death/wounded states, maybe? With other monster replacers that are more vanilla it seems to work as intended, havent tested a large scale kill yet though (the space nuke from guncaster would probably be a good way to test that lol)
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Re: Nameless Lite RPG Mod 1.5.0 Major update
Valiant map08 (first map of ep2). That bit behind red door has a whole lot of revenants in crusher trap, it triggers the bug every time.monkeybtm6 wrote:if i can actually replicate the bug first. i cant seem to get it to trigger sooo.... idk what you guys are doing
Also, you might want to increase armor regen's Armor.SavePercent up to 33 (same as armor bonus).
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Re: Nameless Lite RPG Mod 1.6.0 New spell system
Updated to 1.6.0, check the changelog in the first post for details.
(remember to update the hexen heretic and strife patches.)
(remember to update the hexen heretic and strife patches.)
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Re: Nameless Lite RPG Mod 1.6.0 New spell system
The Herectic patch does not work with me, the Doom worked normal, Hexen and Strife did not test, I use the latest version of GZDoom sera what can it be?
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Re: Nameless Lite RPG Mod 1.6.0 New spell system
You know a mod is well made, when it has a list of mods it's NOT compatible with. Great mod, monkey. Keep up the badassery.
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Re: Nameless Lite RPG Mod 1.6.0 New spell system
Sorry about that, accidently uploaded the old version, should be fixed now, make sure the patches are always loaded after the main mod, use ZDL for that.Doctrine Gamer wrote:The Herectic patch does not work with me, the Doom worked normal, Hexen and Strife did not test, I use the latest version of GZDoom sera what can it be?