Setting portal type 6 in GZDoom Builder.

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Ravick
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Setting portal type 6 in GZDoom Builder.

Post by Ravick »

So, I'm still learning how to use portals.

At the Sector_SetPortal special's wiki page is mentioned a type "6" of portal that allows actors to move between the portals. I'm trying to achieve that, but in the GZDoomBuilder's box for setting the line special's parameters, I can choose only 3 types of portals:
Spoiler:
How can I set my portal as type 6? If I just type "6" in the types field and run the map, the game freezes before actually rendering the map.

Thanks in advance.
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Gutawer
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Re: Setting portal type 6 in GZDoom Builder.

Post by Gutawer »

You are also missing a few other things in the linedef settings, such as the "Comments" tab, and some UI elements that should be in the "Identification" sector. Only thing I can think of is that your GZDB version is so old it is missing all these things, so I'd advise you to go grab the newest GZDB-BF build (https://devbuilds.drdteam.org/gzdbbf/) and see if it works after updating.
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Ravick
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Re: Setting portal type 6 in GZDoom Builder.

Post by Ravick »

I updated it. But, now, despite the "interactive portal" type appears, the map does not render when I test it. The loading screen freezes with the map's music playing.

It was the same when I did just put "6" in the type field of the older version of GZDoomBuilder. :(

Any clues of what may be causing it?
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Kappes Buur
 
 
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Re: Setting portal type 6 in GZDoom Builder.

Post by Kappes Buur »

I am not sure why using special 57 seems to be so difficult in obtaining a satisfactory result.
See viewtopic.php?f=3&t=54887&p=968347&hilit=portal#p968347

Special 156 seems to be easier to use and does not present that player flash.
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Graf Zahl
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Re: Setting portal type 6 in GZDoom Builder.

Post by Graf Zahl »

Ravick wrote:when I test it.
What GZDoom version?
What renderer?
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Ravick
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Re: Setting portal type 6 in GZDoom Builder.

Post by Ravick »

My GZDoom is gzdoom-bin-2-3-2-x64.

I've made a small test map with a selection from the map I'm doing in case it helps. Some things does not match yet and all, but this is only to demonstrate.

Thanks in advance, guys.
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Graf Zahl
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Re: Setting portal type 6 in GZDoom Builder.

Post by Graf Zahl »

First, putting stacked sectors and portals into the same sector is creating two portal links and undefined.
Second, portals are one-way. You link the tagged sector's floor or ceiling to the link created by the portal. But both your sectors have the same tag so they both get the same portal which ultimately leads to a recursion problem. To create a two-way portal you have to set up two links, one in each direction, and the sectors need to have different tags.
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Ravick
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Re: Setting portal type 6 in GZDoom Builder.

Post by Ravick »

(sorry for the long time away)

Got it working now. Thanks for the explanation. :)
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