The status of ZDoom 2.0.97
-
DoomRater
- Posts: 8270
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
I'm going to start by modding GunRoar because I can think of a few things I want in there and just aren't. Like a practice mode without life limits and a -nomusic option that only stops the music and not the sound effects, as well as a Single Life mode because I'm used to resetting all my overhead shooters when I die anyway. (this is one of the first games that I feel does not require that!)
-
Piezo
- Posts: 148
- Joined: Mon Aug 16, 2004 2:49 pm
-
Necromage
- Posts: 484
- Joined: Thu Feb 10, 2005 3:13 pm
- Location: NJ
-
Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
-
jallamann
- Posts: 2271
- Joined: Mon May 24, 2004 8:25 am
- Location: Ålesund, Norway
-
Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
-
Belial
- Posts: 1616
- Joined: Wed Feb 09, 2005 3:09 pm
-
sirjuddington
- Posts: 1035
- Joined: Wed Jul 16, 2003 4:47 am
- Location: Australia
-
Deathsong12
- Posts: 1083
- Joined: Sat May 07, 2005 1:29 pm
- Location: On the hunt
-
wildweasel
- Posts: 21705
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
There are some things DDF does that Decorate doesn't, and vice versa. For example:
DDF
* Nofire_return allows the firing state to pause if the trigger is released, and continue where it left off when the trigger is pressed again
* Real-time setting of transparencies for Things and muzzleflashes
* Can modify original Doom items without having to duplicate and inherit
DECORATE
* Ability to use dummy ammo-types as variables to achieve all kinds of effects
* No need to create a new Attack if you just want a chaingun with a different sound
* Monsters, items and projectiles are easily switched around so you can make a gun that shoots Medikits
DDF
* Nofire_return allows the firing state to pause if the trigger is released, and continue where it left off when the trigger is pressed again
* Real-time setting of transparencies for Things and muzzleflashes
* Can modify original Doom items without having to duplicate and inherit
DECORATE
* Ability to use dummy ammo-types as variables to achieve all kinds of effects
* No need to create a new Attack if you just want a chaingun with a different sound
* Monsters, items and projectiles are easily switched around so you can make a gun that shoots Medikits
-
Deathsong12
- Posts: 1083
- Joined: Sat May 07, 2005 1:29 pm
- Location: On the hunt
-
MartinHowe
- Posts: 2106
- Joined: Mon Aug 11, 2003 1:50 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Linux Mint
- Graphics Processor: nVidia with Vulkan support
- Location: East Suffolk (UK)
-
Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
