Nonsense.RabidZombie wrote:That, and when I played with the models I was too big to get the shotgun secret in the first map of Doom 2...
@justin: You might want to check such BS yourself before bashing the authors of jDoom.
I just figured that people know what they're talking about because I usually do.Belial wrote:I like jDoom models. Wouldn't want to see them in ZDoom though.
Nonsense.RabidZombie wrote:That, and when I played with the models I was too big to get the shotgun secret in the first map of Doom 2...
@justin: You might want to check such BS yourself before bashing the authors of jDoom.

I dunno, I'm not a fan of them for enemies, but for some cunning pieces of architecture, or some placeable decorations I think they look good. Pillars and columns can work well for example and will allow shapes that can't be done with lines and sectors.Graf Zahl wrote:Models are no answer to anything regarding Doom.
I can't replicate it. Not only I lost my jDoom, I don't know what version it was... (an old one, from before I disappeared)Belial wrote:Fair enough. But it would be quite an obvious bug if what RabidZombie said was true, wouldn't it?
@RabidZombie: I have no idea how the hell you managed to get stuck there. Works for me in 1.8.6 with both model packs (the old one and jDRP).
I like that idea. I never really thought about using models for scenery.Enjay wrote:I dunno, I'm not a fan of them for enemies, but for some cunning pieces of architecture, or some placeable decorations I think they look good. Pillars and columns can work well for example and will allow shapes that can't be done with lines and sectors.
