Doom clone for Pocket PC...

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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BetaSword
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Doom clone for Pocket PC...

Post by BetaSword »

http://www.4pockets.com/game_info.php?p ... o=X&pid=53

Basically, what it is is a Doom clone for Pocket PC. How very original. But there are a few interesting things I've gotta note about it. I'll start with the good, then go to the bad.

Pros:
-Has shiney, reflective floors that look quite nice in action, especially on elevators
-Seems to have quite a few things that Zdoom supports, plus some it doesn't, such as: Seemingly pretty high-res textures, horizon lines, transparent textures (not, floors, though),up/down look executed the same way Zdoom currently does it, and what seems to be some sort of scripting. Also, room over room (to some extent at least), the previously mentioned reflective floors, crouching, fully functional ladders, dynamic lighting from various sources, like shots fired from a gun.

Cons:
-Wonky control schemes, even when customized (It's a PPC, so unfortunately you can't expect much of controls)
-Some textures ripped straight out of Doom and Quake, if not other games (click the screenshots link on the page, and you should notice some)
-Mish mash of enemies produced from all different means, some seemingly made like Doom enemies, some are poor 3D model captures from other games...
-Possible to get stuck some places due to elevators rising and you not being able to bring them back down.
-Falling damage is weird. As in, you take a helluva lot of it.

Not to say it's bad, just kinda interesting... Also the fact that it ripped graphics from Doom is kinda interesting.

So, are people still unwilling to believe that Zdoom would run on a PPC if ported?
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Mannequin
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Post by Mannequin »

That game looks like crap.

- The images for the guns suck.
- What's with the huge fire coming from the enemy's guns?
- Some of the enemies look like they need just a "little" more work...
- [Tormentor] Needs more detail!! [/Tormentor]
- Just from the screenies, it needs more gameplay, also. ;)

-M.
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Cutmanmike
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Post by Cutmanmike »

Thieves
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Lexus Alyus
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Post by Lexus Alyus »

OMG! They are so blatently stealing sprites and textures from other games! :D.

Doesn't look too bad... if it was a simple Doom mod that is...

:twisted:
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Nmn
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Post by Nmn »

lame..
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Kirby
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Post by Kirby »

That really looks terrible......How can the owner copyright and sell that?
fuzzyfireball 1
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Post by fuzzyfireball 1 »

Is it just me? or does the guy in the green armour look like the guy from
UN2004 and the skeleton dude looks like it was ripped from quake3! :shock:

Must be me. :?
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BetaSword
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Post by BetaSword »

Playing it and everything, it isn't all that bad. But yeah, it would be better if it just plain was Doom, or better yet, Zdoom. Also the fact that on an overclocked PPC, it goes at about 30 or so fps. But I guess it's not all that bad. It does need a lot better way to aim, though... I mean, you need to tap and hold at the top or bottom of the screen to look up and down, and the screen scrolls so incredibly slowly... Oy. At least there's also the fact that it just came out, and there's the possibility that there will be updates to make it better... Maybe even more original, with less rips... Maybe they'll even make a map editor... heh... Make Doom in that game... Rock.
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SyntherAugustus
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Post by SyntherAugustus »

This violate's Epic's EULA agreement. Somebody's going to get sued. :o
killingblair
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Post by killingblair »

Nmn wrote:lame..
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Xaser
 
 
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Post by Xaser »

Hehe, ripped Doom stuff, how nice. It doesn't really look that bad, but it must suck because of all the ripped stuff. :P
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chronoteeth
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Post by chronoteeth »

I would love to rip the ripped guns! But I can't see the site...
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BetaSword
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Post by BetaSword »

Actually... The guns are kinda crappy... The normal pistol is left handed for some reason, and none of the weapons have any sort of firing frames. Then gun just kinda sits there, being... Well... A gun. No firing, nothing.
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chronoteeth
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Post by chronoteeth »

That doesn't me we can't:

A: Add our own muzzle fire
B: Flip the gun to be on the left side
killingblair
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Post by killingblair »

And...

C: Shove the finished product into their faces and say "Ha! We ripped your rip!"

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