The Reconquest [1.1c] (Now with Arena)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 296
- Joined: Tue Jan 19, 2010 5:07 pm
Re: The Reconquest [1.1c] (Now with Arena)
Well crap, glad that somebody did put some time into this. I made it when I still was a non experienced programmer (I still am but year of programming had a huge impact), and the interface is absolutely horrible, no mouse support hits hard. I will not update this project, I think, but if I ever have some spare time for ANOTHER Doom mod (Familiar Doom is my main project nowdays), I may rebuild this from scratch, with way more user-friendly UI's and stuff. Glad you had some fun!
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Re: The Reconquest [1.1c] (Now with Arena)
i must admit, this is a very well done mod. i feel the arena mode needs more things though, such as two more lanes of separate monsters that you can place for larger battles and possible the ability to change to the biome arenas as well!
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Re: The Reconquest [1.1c] (Now with Arena)
Does not work with 4.3.3 Crashes at new game start. 

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Re: The Reconquest [1.1c] (Now with Arena)
I just tested it with newest GZDoom (4.7.0) and it works, so...nakkemake wrote:Does not work with 4.3.3 Crashes at new game start.
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Re: The Reconquest [1.1c] (Now with Arena)
Is there a way I can make the doom monster stats as they are in the original game. So Cyberdemon rockets for instance should do up to 288 damage not 30-40. Apparently I can edit the mod files to do this?
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- Posts: 296
- Joined: Tue Jan 19, 2010 5:07 pm
Re: The Reconquest [1.1c] (Now with Arena)
Yes you can just edit it. Just copy the code from gzdoom.pk3 for example cyberdemon code.
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Re: The Reconquest [1.1c] (Now with Arena)
this pops up when i try to run it im on gzdoom 4.12
IScript warning, "Reconquest_1.1c.pk3:zscript/spell/earth/entangle.txt" line 87:
IConditional expression is constant
Execution could not continue.
Invalid instruction: cmp
IScript warning, "Reconquest_1.1c.pk3:zscript/spell/earth/entangle.txt" line 87:
IConditional expression is constant
Execution could not continue.
Invalid instruction: cmp
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- Posts: 296
- Joined: Tue Jan 19, 2010 5:07 pm
Re: The Reconquest [1.1c] (Now with Arena)
Fixed, updated the main post with new download link.