[Release] Waterlab GZD
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 224
- Joined: Sun Nov 22, 2015 5:49 pm
Re: [Release] Waterlab GZD
I love this map it looks great but when I try to use weapon mods like Final Doomer the frames drop.
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- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Release] Waterlab GZD
I can't really explain that one. The map does have quite a few DECORATE enemies, but it doesn't touch the weapons. So a weapon replacement mod should be fine.
There are also quite a few dynamic lights on the map and quite a few effects of one type or another. Perhaps the weapons mod is interfering with something in there somehow - but I'm not really sure why it would cause an issue.
There are also quite a few dynamic lights on the map and quite a few effects of one type or another. Perhaps the weapons mod is interfering with something in there somehow - but I'm not really sure why it would cause an issue.
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- Posts: 20
- Joined: Tue Apr 10, 2018 4:26 pm
- Location: Norway
Re: [Release] Waterlab GZD
FANTASTIC!!!this is sooo good!and the fact that it didnt win the caco is ridiculous.
thanks for making pc gaming what it is.
thanks for making pc gaming what it is.
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- Posts: 86
- Joined: Tue Nov 12, 2019 5:26 pm
Re: [Release] Waterlab GZD
Just found this and had to say I'm having a blast with it! A very immersive map with great use of environmental sounds. Leans heavily into horror and is big, challenging and varied. One of my favorite maps to date!
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- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Release] Waterlab GZD
A bit of a blast from the past, but thank you very much. It's always nice to get positive feedback and I'm glad you're enjoying the map.
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- Posts: 36
- Joined: Thu Jan 28, 2021 5:30 am
Re: [Release] Waterlab GZD
Is there an up to date link for this wad, I can't get the one in the original post to download.
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- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Release] Waterlab GZD
The link was fine, it was just an old format http: one instead of an https: one. Some browsers have got really fussy about that in the last year or so. Anyway, my site has an SSL certificate these days, so I updated the link in the FP and it should work now. Not sure why it didn't auto-switch to https though. It's meant to.