Yeah - I agree. People get too cooked up worrying about the wrong things in life that they forget to stop and smell the roses. Life is too short to not try and enjoy it.
Rachael wrote:Yeah - I agree. People get too cooked up worrying about the wrong things in life that they forget to stop and smell the roses. Life is too short to not try and enjoy it.
Is there a way to turn weapon animation smoothing/interpolation back on globally? Going back to the per-pixel method of movement feels like a total downgrade, even if the smooth method does have the tendency to make certain animations in certain weapon mods look weird.
If you're using A_WeaponOffset, use WOF_INTERPOLATE. If this is not what you're looking for, do explain what you mean, because I don't get the context here.
Lud wrote:If you're using A_WeaponOffset, use WOF_INTERPOLATE. If this is not what you're looking for, do explain what you mean, because I don't get the context here.
As in, without making your own mod or diving into someone else's to make a whole bunch of edits in order to reactivate a cool feature. As in, is there an end-user CVar?
Lud wrote:If you're using A_WeaponOffset, use WOF_INTERPOLATE. If this is not what you're looking for, do explain what you mean, because I don't get the context here.
As in, without making your own mod or diving into someone else's to make a whole bunch of edits in order to reactivate a cool feature. As in, is there an end-user CVar?
It used to be automatic and all-encompassing in specific dev builds, but this produced unforeseen glitches with a sizable amount of mods, so it was relegated to opt-in per-mod behavior.