This also viewtopic.php?f=46&t=54096&p=951624&hil ... le#p951624mikecari wrote:Found this to be an enjoyable musicpack for this mod: https://www.doomworld.com/idgames/music/awesomus
Has a lot of nice 80s and early 90s music in it.
DIO
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DIO
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Re: DIO
Excellent stuff, DIO would be pleased.
Also, don't want to be the guy that asks it but, will it be compatible with D-Touch someday? It runs perfectly on pc but it will be nice to be able to take it anywhere like the Kira one.
Also, don't want to be the guy that asks it but, will it be compatible with D-Touch someday? It runs perfectly on pc but it will be nice to be able to take it anywhere like the Kira one.
Last edited by ( ͡° ͜ʖ ͡°) on Mon Mar 20, 2017 12:12 am, edited 2 times in total.
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Re: DIO
Not sure if bug, but well
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.
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Re: DIO
Outdated version of GZDoom. Get newer one here https://devbuilds.drdteam.org/gzdoom/sappinmahsentry wrote:Got this error: Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.
Wat do? I'm using GZDOOM 2.1.1 x64.
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Re: DIO
Agreed. Having the same issue as well.NantoCodd wrote:Not sure if bug, but well
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.
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Re: DIO
What version of GZDoom?Fulgore360 wrote:Problem w/ the mod, when i want to start the game in GZdoom this error pops up:
Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.
can someone help me with this issue?
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Re: DIO
Fulgore360 wrote:Problem w/ the mod, when i want to start the game in GZdoom this error pops up:
Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.
can someone help me with this issue?
Somebody already had this issue
just update your gzdoom