If the command doesn't work, you probably don't have the latest QZDoom devbuild.
Test map is hereRachael wrote:Okay according to that log there's no reason it shouldn't be working. Nash is right though, if that's a 2-sided line there won't be any shadows on it.
Nash has a map (I am trying to look for it now) that you can test it on - it has fully solid objects that do work properly with it.