WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Rachael
Posts: 13836
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: WW-Cola3 [v2 now live! 6-16]

Post by Rachael »

I was running out of time to come up with a good April Fool's joke. >_>
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Cola3 [v2 now live! 6-16]

Post by wildweasel »

AvzinElkein wrote:It seems the game may or may not work right in 3.7.2:

Edit: It is still playable, but I just wanted to make sure...
I have looked into this just now: there are no errors for me on a relatively recent dev build.

(Next official GZDoom release really can't come soon enough, by the sound of it... [sigh])
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Cola3 [v2 now live! 6-16]

Post by wildweasel »

Cola 3 whereabouts update: a new version has been tinkered with over the course of the last month and a half, off-and-on, as free time dictates. Thing is: it's largely bugfixes and very minor polishing issues, and the remainder of the To-Do list is stuff like this:
Image
It's stuff that the average player might not care about, but bothers me because it's inconsistent with how it gets handled elsewhere.

I've had almost half a mind to release an update anyway, because among the things I remember for sure have been fixed are:
  • Hitscan enemies were dealing WAY too much damage!
  • I adopted Nash's menu tooltip code, with mild revisions, in order to make the Cola Options menu easier to read and manipulate.
  • Corrected the automap HUD issues I was having a couple weeks ago, so it now displays correctly in newer versions.
  • Automap HUD also now displays the current amount of ammo for each present weapon.
  • Probably forgot other stuff in the process, whatever
If I either don't receive more bug reports worth looking into, or don't muster the desire to add anything else to this, I'll push a v2.5 to the itch.io page at the end of next week. (Hound me about it if I don't.)
User avatar
affandede
Posts: 118
Joined: Sat Nov 11, 2017 7:52 am

Re: WW-Cola3 [v2 now live! 6-16]

Post by affandede »

One of the fav mods of mine got an update, nice. I can't get enough of that skillet's thump! . I plan to implement something similar in my mod, it is just so awesome and gratifying.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Cola3 [v2 now live! 6-16]

Post by wildweasel »

I have posted an update to Cola 3. It is primarily bugfixes and updates to keep things up to date with the newer GZDooms; as such, most of my testing has been with the v4.1.x versions of GZDoom and you might have to update.

I anticipate this should be the definitive release of the mod, as I have not seen any bugs nor heard any reports of any bugs in the last couple of weeks.

The download link, as before, is on the itch.io page. Reminder, this mod is posted as "pay what you want" - if you enjoy it, feel free to fling loose change at me, but you are under no obligation to, and the file is still free by clicking "No thanks, take me to the downloads."
AvzinElkein
Posts: 627
Joined: Wed Nov 17, 2010 6:35 pm

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Post by AvzinElkein »

It seems that Cola3 won't work with Sigil, since the strange eye-thing will only respond to hitscan.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Post by wildweasel »

AvzinElkein wrote:It seems that Cola3 won't work with Sigil, since the strange eye-thing will only respond to hitscan.
One workaround I'd suggest is using the "mdk" console command on the eyes. I don't know what the deal is with those trigger lines, though, I'd think anything should trigger those.
User avatar
phantombeta
Posts: 2123
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Post by phantombeta »

wildweasel wrote:
AvzinElkein wrote:It seems that Cola3 won't work with Sigil, since the strange eye-thing will only respond to hitscan.
One workaround I'd suggest is using the "mdk" console command on the eyes. I don't know what the deal is with those trigger lines, though, I'd think anything should trigger those.
They do trigger it - you can notice this by shooting the hole at an angle where it doesn't hit the eye, or typing "remove EvilEye" before shooting the hole. It's just that the eye blocks projectiles, and all your guns use projectiles instead of hitscans.
User avatar
Clayman_Colony
Posts: 12
Joined: Fri Aug 16, 2024 11:59 pm

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Post by Clayman_Colony »

Anyone have a working link for this?
User avatar
Facínora
Posts: 133
Joined: Fri Sep 18, 2015 5:46 pm

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Post by Facínora »

Clayman_Colony wrote: Tue Dec 31, 2024 3:21 pm Anyone have a working link for this?
https://wildweasel.itch.io/cola-3-the-soda-of-style

it's in the OP though, in that white rectangle.
User avatar
Clayman_Colony
Posts: 12
Joined: Fri Aug 16, 2024 11:59 pm

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Post by Clayman_Colony »

Facínora wrote: Fri Jan 03, 2025 9:54 am
Clayman_Colony wrote: Tue Dec 31, 2024 3:21 pm Anyone have a working link for this?
https://wildweasel.itch.io/cola-3-the-soda-of-style

it's in the OP though, in that white rectangle.
I checked again and the link does not show up for me, the one you posted also does not work for me in multiple browsers - I've noticed links to itch.io sites not working quite a lot of the time; That is probably why I could not see any download link or icon.

Return to “Gameplay Mods”