Should Mighty No 9 be Public Domain?
- Deviluke Roy
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Should Mighty No 9 be Public Domain?
I hope the god of stopping useless posts thinks that this isn't one.
So, Mighty No 9. Keiji Inafune's giant ambition falling out of favor with the guys who wanted another darn mega man game, Beck left with a lot of potential, as this youtube Comment thread with me and bruno couto in the attachment shows. So here's my question, should Beck be in the public domain, so other authors can expand the characters, the world, and write their stories with these characters? Or should they stick to fan fiction?
So, Mighty No 9. Keiji Inafune's giant ambition falling out of favor with the guys who wanted another darn mega man game, Beck left with a lot of potential, as this youtube Comment thread with me and bruno couto in the attachment shows. So here's my question, should Beck be in the public domain, so other authors can expand the characters, the world, and write their stories with these characters? Or should they stick to fan fiction?
- wildweasel
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Re: Should Mighty No 9 be Public Domain?
Putting something into the public domain is not a decision to be made lightly. You're not just opening up fan fiction, you're effectively declaring that your work is no longer yours to make sequels, sell, or stop people from making sequels or money from. Someone could, 100% legally, make Beck and Call fetish porn and sell it.
[edit]
> implying that hasn't already happened
[edit]
> implying that hasn't already happened
- Deviluke Roy
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Re: Should Mighty No 9 be Public Domain?
Well ... You're right. I'm not a public domain expert, anyhow. I think mighty no 9 will go in the public domain if Inafune decides that he can't make his big franchise he wanted.wildweasel wrote:Putting something into the public domain is not a decision to be made lightly. You're not just opening up fan fiction, you're effectively declaring that your work is no longer yours to make sequels, sell, or stop people from making sequels or money from. Someone could, 100% legally, make Beck and Call fetish porn and sell it.
[edit]
> implying that hasn't already happened
And plus, if MN9 went into public domain, there will probably be four things made from it, Legally sold fetish porn (as you said), Glorified Hate docs, Glorified fan fiction, or people just playing with the characters, world, or other things.
Or it could be forgotten abandon ware. Who knows, under this senario, MN9 might not be remembered, but the characters could, and nobody would know where they were made.
(Off topic, but has anyone went through all the forgotten fiction in the public domain?
Also, after I read your post, I had an idea of an artwork where Beck and Call are having sex and there's text above it saying "Buy now, it's 3.99!".)
- wildweasel
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Re: Should Mighty No 9 be Public Domain?
I am not sure you entirely grasp what "public domain" means, or what it implies for copyright. Most stuff doesn't just automatically go into the public domain until its copyright expires, and that can take 75 years at the very least, usually more than a century. We're only now seeing things like, say, the World War II-era Looney Tunes cartoons and the very earliest Disney cartoons dropping their copyrights, outside of the ones that have lobbied for an extension to their copyright (the infamous "Mickey Mouse Protection Act", a.k.a. the 1976 Sonny Bono Copyright Act). Mighty No.9, if left alone, probably won't go public domain until after the year 2100, and game developers extremely rarely declare their work public domain on their own.
- Deviluke Roy
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Re: Should Mighty No 9 be Public Domain?
Well, to be honest, this thread was one for people to think about. IDK if the cheetahmen are out of copyright, since they're from the 1980's, and when MN9 does join the Public Domain, it's probably going to be like the majority of stuff there, forgotten about.wildweasel wrote:I am not sure you entirely grasp what "public domain" means, or what it implies for copyright. Most stuff doesn't just automatically go into the public domain until its copyright expires, and that can take 75 years at the very least, usually more than a century. We're only now seeing things like, say, the World War II-era Looney Tunes cartoons and the very earliest Disney cartoons dropping their copyrights, outside of the ones that have lobbied for an extension to their copyright (the infamous "Mickey Mouse Protection Act", a.k.a. the 1976 Sonny Bono Copyright Act). Mighty No.9, if left alone, probably won't go public domain until after the year 2100, and game developers extremely rarely declare their work public domain on their own.
Maybe not to some writers scavenging the Domain for ideas, but to most people. Oh well. At least I was being serious.
Spoiler: off topic
- wildweasel
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Re: Should Mighty No 9 be Public Domain?
There's not much to think about. The way you say it is not how the Public Domain works.
Re: Should Mighty No 9 be Public Domain?
There is nothing of value here other than how not to do a kickstarter. It should be buried in a time capsule and forgotten. Maybe our great grand children can enjoy it when it becomes a retro game and no knowledge of the events preceding its release.
- Deviluke Roy
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Re: Should Mighty No 9 be Public Domain?
Well ... Let's be honest. I honestly tried to ask an interesting question. At least I made the attempt.DaMan wrote:There is nothing of value here other than how not to do a kickstarter. It should be buried in a time capsule and forgotten. Maybe our great grand children can enjoy it when it becomes a retro game and no knowledge of the events preceding its release.
I just want to ask if Mighty no 9 would be remembered long enough for our great grandchildren to remember it. And I disagree, that it should be locked in a time capsule. It, in my opinion, should be remembered, as the cheetahmen do, for they relate to Young Beck, and having this remembered lessens the probability of something similar ever happening again. But that's not the only reason ...
Yesterday, I had an idea of making a movie adaptation of the development history of Mighty no 9, which would be a great idea (it's obvious in hindsight). Also, maybe this exists, under 8 fanfiction rocks in a cave, ladies and gents ... a Mighty No 9 / Cheetahmen crossover.
Or we could reboot Mighty no 9 altogether and make a new story focusing on Dr. William White. No Sanda, no Graham, just a character drama about how White became who he is.
And if none of that happens, Oh well.
Re: Should Mighty No 9 be Public Domain?
Do you do anything besides clog up the forums with your ridiculous and outlandish shitposts?
- wildweasel
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Re: Should Mighty No 9 be Public Domain?
Regardless of how you feel about it, I don't understand being hostile towards it. You could just as easily ignore it, especially with the forum's Foes List feature.Mikk- wrote:Do you do anything besides clog up the forums with your ridiculous and outlandish shitposts?
- Kinsie
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Re: Should Mighty No 9 be Public Domain?
When?Deviluke Roy wrote:Well ... Let's be honest. I honestly tried to ask an interesting question. At least I made the attempt.
Re: Should Mighty No 9 be Public Domain?
Well don't forget that the Cheetahmen - or Big Rigs, Desert Bus, Hong Kong 97 etc. - will not be remembered because they're so great. On the contrary! Do not confuse famous with infamous. Famous stuff usually lives on and on, no matter how old it gets. Infamously bad, horrendously catastrophic stuff will be forgotten within nanoseconds by most of the people, and will only serve as a negative example, a ridicule, a showcase of "how NOT to" for the people who do retain them in their memory.
And ye, I know, there was an attempt to revive Action 52 and the Cheetahmen from their ashes (I think the project was called Action 52 OWNZ), but apparently, it never saw the light of the day...and probably, for a good reason. And for most of the likes, no revival attempt will be made ever. The player of Big Rigs will never be "you're LOSER", Chin will never kill the 1.2 billion of the fuckin' ugly reds, and maybe, that's for the best.
And ye, I know, there was an attempt to revive Action 52 and the Cheetahmen from their ashes (I think the project was called Action 52 OWNZ), but apparently, it never saw the light of the day...and probably, for a good reason. And for most of the likes, no revival attempt will be made ever. The player of Big Rigs will never be "you're LOSER", Chin will never kill the 1.2 billion of the fuckin' ugly reds, and maybe, that's for the best.
- Deviluke Roy
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Re: Should Mighty No 9 be Public Domain?
Hey Eruanna, can I be named "Shitpost"?Mikk- wrote:Do you do anything besides clog up the forums with your ridiculous and outlandish shitposts?
In all serious, I DID make maps for Dump 2, 3, and the 20 monster challenge (The last of which was later finished by UndeadRyker). If I only shitpost nowadays ... it is what it is.
The beginning of this thread.Kinsie wrote:When?Deviluke Roy wrote:Well ... Let's be honest. I honestly tried to ask an interesting question. At least I made the attempt.
You know, the famous and infamous distingtion is interesting, because we are drawn to horrible things (i.e, the news), yet we only remember the best things that happen, at least in fiction. Why do people have Bile Fascination, why is AVGN so popular, and yet, why do we only remember things we like as much as The Odyssey? My theory is that we wanted to remember The Odyssey's of the world, and that's why we remember them.Reactor wrote:Well don't forget that the Cheetahmen - or Big Rigs, Desert Bus, Hong Kong 97 etc. - will not be remembered because they're so great. On the contrary! Do not confuse famous with infamous. Famous stuff usually lives on and on, no matter how old it gets. Infamously bad, horrendously catastrophic stuff will be forgotten within nanoseconds by most of the people, and will only serve as a negative example, a ridicule, a showcase of "how NOT to" for the people who do retain them in their memory.
And ye, I know, there was an attempt to revive Action 52 and the Cheetahmen from their ashes (I think the project was called Action 52 OWNZ), but apparently, it never saw the light of the day...and probably, for a good reason. And for most of the likes, no revival attempt will be made ever. The player of Big Rigs will never be "you're LOSER", Chin will never kill the 1.2 billion of the fuckin' ugly reds, and maybe, that's for the best.
And finally, I think I like your comment more than the rest of the ones I replied to here, Reactor. This thread is more interesting if you read it all, rather than just the first post.
Re: Should Mighty No 9 be Public Domain?
I don't know.Deviluke Roy wrote:Hey Eruanna, can I be named "Shitpost"?

Re: Should Mighty No 9 be Public Domain?
Well, thank you for the compliment
I couldn't really react to the public domain question, or contribute valuable information, as I live in an another country, and the laws & rules here are a tad different, that applies to homepages and copyright-bullshits. I just noticed that you have mentioned the Cheetahmen several times, and to be honest, I do agree with you in several aspects.
You exclaim that people tend to remember abysmal, asinine things a lot better than good things. I believe the reason for this originates from our gone-by caveman days, where collective thinking and intellect was mighty low, therefore prehistoric men had no choice but to learn from their own mistakes...until they evolve more, that is
They witnessed if someone tried to kill a mammoth with the wrong technique or ate a brown roll-rim toadstool, he shall die a gruesome death. This is an inheritance from the ancient ages, if you will - people memorize bad things to ensure NOT repeating them,
Remember: if someone builds 5000 bridges and sucks 1 cock, then people will remember him as a cocksucker, not a bridge-builder. Sad, but true.
AVGN is very popular, because he mocks and ridicules the horrendous crap software developers made to earn money, which can be useful knowledge, as many people still like NES games. And thankfully, he is not holding back his opinion. In the Doom realm, famous negative legends are wow.wad or UAC Military Nightmare. They got tons of reviews and evaluations, but 99% of them are negative, and no one with the right mind would make something even similar, apart from silly jokes
It's a bit hard to explain, but you grasp the main idea...
I wonder what would Eruanna's thoughts about this.

You exclaim that people tend to remember abysmal, asinine things a lot better than good things. I believe the reason for this originates from our gone-by caveman days, where collective thinking and intellect was mighty low, therefore prehistoric men had no choice but to learn from their own mistakes...until they evolve more, that is

Remember: if someone builds 5000 bridges and sucks 1 cock, then people will remember him as a cocksucker, not a bridge-builder. Sad, but true.
AVGN is very popular, because he mocks and ridicules the horrendous crap software developers made to earn money, which can be useful knowledge, as many people still like NES games. And thankfully, he is not holding back his opinion. In the Doom realm, famous negative legends are wow.wad or UAC Military Nightmare. They got tons of reviews and evaluations, but 99% of them are negative, and no one with the right mind would make something even similar, apart from silly jokes

I wonder what would Eruanna's thoughts about this.