Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)

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Agitatio
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Agitatio »

Kinsie wrote:IIRC they use different flat names for animated fluids. This could probably be changed, but it'd probably be a manual change across 90 maps, so I'm not exactly jumping at the bit to do it.
Yeah, that's what I thought. Maybe I'll just do it myself. Shouldn't be hard, just time consuming.
Nevander
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Nevander »

It would be cool if textures could be replaced by class names like DECORATE.

Something like... NewWater REPLACES PSXWater Texture "NewWater"

idk.
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SiFi270
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by SiFi270 »

Is there any chance of a version with monsters as they were in the TC, for weapon-only mods like Final Doomer?
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Dr_Cosmobyte
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Dr_Cosmobyte »

I can confirm skyrish's problem too. With doom 2 solely. But i'm still loving this.
durbdoogle
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by durbdoogle »

Oh neat! I'd like to try running your Metadoom mod through the PSX version of Doom, Kinsie. Quick question, what are the weapon mods in the second and third screenshots?
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Dr_Cosmobyte
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Dr_Cosmobyte »

Just a little heads up : On gzdoom 2.3 the bug is gone. I was using 2.2.
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Kinsie
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Kinsie »

GAA1992 wrote:Just a little heads up : On gzdoom 2.3 the bug is gone. I was using 2.2.
Huh, odd. I wonder what the root cause is?

(Some backstory: Literally every texture in the mod was originally defined as an animated texture that played the same frame twice in a bid to forcibly disable wall decals. I blame Sodaholic.)
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MrRumbleRoses
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by MrRumbleRoses »

so where can i get the PSX Doom TC that'll work with this?
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Kinsie
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Kinsie »

durbdoogle wrote:Oh neat! I'd like to try running your Metadoom mod through the PSX version of Doom, Kinsie. Quick question, what are the weapon mods in the second and third screenshots?
Samsara and Immoral Conduct + GZDoom Patch.
MrRumbleRoses wrote:so where can i get the PSX Doom TC that'll work with this?
This mod contains everything. All you need is it, GZDoom 2.3.x and DOOM2.WAD.
durbdoogle
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by durbdoogle »

Samsara and Immoral Conduct + GZDoom Patch.
MrRumbleRoses wrote:so where can i get the PSX Doom TC that'll work with this?
This mod contains everything. All you need is it, GZDoom 2.3.x and DOOM2.WAD.[/quote]

I thought that was Immoral Conduct but I didn't realize there was a GZDoom patch :shock: Also I always forget about Samsara :oops: Cheers, Kinsie :D
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Stuka
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Stuka »

Very nice, I really love the atmosphere, and the music ends up giving the finishing touch.
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LossForWords
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by LossForWords »

what gore mod did you use in the second screenshot?
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Kinsie
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Kinsie »

LossForWords wrote:what gore mod did you use in the second screenshot?
I forget the "official" name in the menu, but it's the 2brutal blood mode in Samsara.
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LossForWords
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by LossForWords »

thanks!
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Dr_Cosmobyte
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Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Post by Dr_Cosmobyte »

Just a quick question, can custom skies be added too? Nothing serious, i just edited some skies in here and wanted to play PSX with that. But if it means scrolling through 90 maps again, just leave it ;)

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