Yeah, that's what I thought. Maybe I'll just do it myself. Shouldn't be hard, just time consuming.Kinsie wrote:IIRC they use different flat names for animated fluids. This could probably be changed, but it'd probably be a manual change across 90 maps, so I'm not exactly jumping at the bit to do it.
Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Agitatio
- Posts: 242
- Joined: Mon Sep 05, 2011 10:07 am
- Graphics Processor: nVidia with Vulkan support
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
-
Nevander
- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
It would be cool if textures could be replaced by class names like DECORATE.
Something like... NewWater REPLACES PSXWater Texture "NewWater"
idk.
Something like... NewWater REPLACES PSXWater Texture "NewWater"
idk.
-
SiFi270
- Posts: 461
- Joined: Tue Feb 10, 2015 2:51 am
- Location: Does anyone put a serious answer here?
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Is there any chance of a version with monsters as they were in the TC, for weapon-only mods like Final Doomer?
-
Dr_Cosmobyte
- Posts: 2860
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
I can confirm skyrish's problem too. With doom 2 solely. But i'm still loving this.
-
durbdoogle
- Posts: 111
- Joined: Wed Jul 22, 2015 10:40 pm
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Oh neat! I'd like to try running your Metadoom mod through the PSX version of Doom, Kinsie. Quick question, what are the weapon mods in the second and third screenshots?
-
Dr_Cosmobyte
- Posts: 2860
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Just a little heads up : On gzdoom 2.3 the bug is gone. I was using 2.2.
-
Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Huh, odd. I wonder what the root cause is?GAA1992 wrote:Just a little heads up : On gzdoom 2.3 the bug is gone. I was using 2.2.
(Some backstory: Literally every texture in the mod was originally defined as an animated texture that played the same frame twice in a bid to forcibly disable wall decals. I blame Sodaholic.)
-
MrRumbleRoses
- Posts: 335
- Joined: Thu Feb 25, 2016 2:01 pm
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
so where can i get the PSX Doom TC that'll work with this?
-
Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Samsara and Immoral Conduct + GZDoom Patch.durbdoogle wrote:Oh neat! I'd like to try running your Metadoom mod through the PSX version of Doom, Kinsie. Quick question, what are the weapon mods in the second and third screenshots?
This mod contains everything. All you need is it, GZDoom 2.3.x and DOOM2.WAD.MrRumbleRoses wrote:so where can i get the PSX Doom TC that'll work with this?
-
durbdoogle
- Posts: 111
- Joined: Wed Jul 22, 2015 10:40 pm
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Samsara and Immoral Conduct + GZDoom Patch.
I thought that was Immoral Conduct but I didn't realize there was a GZDoom patch
Also I always forget about Samsara
Cheers, Kinsie 
This mod contains everything. All you need is it, GZDoom 2.3.x and DOOM2.WAD.[/quote]MrRumbleRoses wrote:so where can i get the PSX Doom TC that'll work with this?
I thought that was Immoral Conduct but I didn't realize there was a GZDoom patch
-
Stuka
- Posts: 38
- Joined: Mon Oct 31, 2016 2:45 pm
- Location: Argentina
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Very nice, I really love the atmosphere, and the music ends up giving the finishing touch.
-
LossForWords
- Posts: 712
- Joined: Fri Jan 13, 2017 9:08 pm
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
what gore mod did you use in the second screenshot?
-
Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
I forget the "official" name in the menu, but it's the 2brutal blood mode in Samsara.LossForWords wrote:what gore mod did you use in the second screenshot?
-
LossForWords
- Posts: 712
- Joined: Fri Jan 13, 2017 9:08 pm
-
Dr_Cosmobyte
- Posts: 2860
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Just a quick question, can custom skies be added too? Nothing serious, i just edited some skies in here and wanted to play PSX with that. But if it means scrolling through 90 maps again, just leave it 