Sprite Changing
Moderator: GZDoom Developers
-
- Posts: 182
- Joined: Mon Jan 05, 2004 3:02 am
- Location: Melbourne, Australia
Sprite Changing
Is it possible for sprites to change while the levels progress.
Last edited by Lutrov71 on Fri Mar 11, 2005 6:07 pm, edited 1 time in total.
-
- Posts: 182
- Joined: Mon Jan 05, 2004 3:02 am
- Location: Melbourne, Australia
-
- Posts: 2529
- Joined: Mon Mar 22, 2004 7:00 pm
- Preferred Pronouns: He/Him
- Location: California, USA. Previously known as "Agent ME".
-
- Posts: 182
- Joined: Mon Jan 05, 2004 3:02 am
- Location: Melbourne, Australia
-
- Posts: 2529
- Joined: Mon Mar 22, 2004 7:00 pm
- Preferred Pronouns: He/Him
- Location: California, USA. Previously known as "Agent ME".
Oh, no it's not possible yet. I was just suggesting a change in the suggestion. Anyways, once the ability to change the skin is in, it will include the feature to change the face.Lutrov71 wrote:I didn't know that was possible. Thanks.
Is it also possible to change the face graphic in the status bar as levels progress?
-
-
- Posts: 26701
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
There are some actors that can change appearance (trying to think...)
I'm fairly sure it's that you can script a "scripted" marine to use any of the available skins.
Aha, here it is from an old script I had lying around
SetMarineSprite (1, "SpriteBLK1");
By the look of it, that was to change an item with tid 1 to use one of my Blake Stone skins.
67
I'm fairly sure it's that you can script a "scripted" marine to use any of the available skins.
Aha, here it is from an old script I had lying around
SetMarineSprite (1, "SpriteBLK1");
By the look of it, that was to change an item with tid 1 to use one of my Blake Stone skins.
67
-
- Lead GZDoom+Raze Developer
- Posts: 49194
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
-
- Posts: 26701
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Yeah, I thought it was probably only for them. At least it shows the principle and that it is possible.
I assume scripted marines were allowed, rather than all enemies, because their frames should tie in to those of a skin. However, I see no obvious reason why it shouldn't be extended to all actors and make the mod author responsible for a suitable "monster skin" with apprpriate frames etc.
67
I assume scripted marines were allowed, rather than all enemies, because their frames should tie in to those of a skin. However, I see no obvious reason why it shouldn't be extended to all actors and make the mod author responsible for a suitable "monster skin" with apprpriate frames etc.
67
-
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
-
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth
-
- Posts: 2529
- Joined: Mon Mar 22, 2004 7:00 pm
- Preferred Pronouns: He/Him
- Location: California, USA. Previously known as "Agent ME".
-
- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
-
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
-
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia