[Coding] Smooth fluids
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Coding] Smooth fluids
I think these water animations are very "fluid".
sorry.
sorry.
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Re: [Coding] Smooth fluids
I'd like to make this compatible with BTSX. What do?
Replacing BTSX textures, maybe?
(WELL, I just read the BTSX posts. Man, I'm a dummy.)
Replacing BTSX textures, maybe?
(WELL, I just read the BTSX posts. Man, I'm a dummy.)
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Re: [Coding] Smooth fluids
This base work really should be uploaded over at /idgames/
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Re: [Coding] Smooth fluids
I've never uploaded /idgames/ before - honestly never really needed to. So I have no idea what I would have to do, there, and I am not even sure it's worth the effort.
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Re: [Coding] Smooth fluids
It's basically a manual implementation of what ZDoomGL did, isn't it?
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Re: [Coding] Smooth fluids
GAA1992 wrote:Somehow this don't work for me
It starts flickering, like the animation doesn't finish, and starts over on a different position. Could it be my GZDoom?
Hi, I am having this similar problem as well when I tried it, on every versions that I have (which is the latest official build and the old but official build that was released along with the last ZDoom version, 1.9.1 I believe).
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Re: [Coding] Smooth fluids
Same here, it's not smooth at all. I've used this to test and fix texture warp in ZDoom32 BTW (GL 1.9.1a). It's not smooth in GZDoom 2.4 either, i guess that's becouse my card doesn't support shaders and we're using software warping.
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Re: [Coding] Smooth fluids
Yeah there is no way I can support this. This was never meant to be run on the legacy OpenGL path. Sorry.
What you can do is edit the ANIMDEFS for each texture and remove the WARP2 definitions. That will make the textures simply fade from one to the next, but I don't think it will look very good.
What you can do is edit the ANIMDEFS for each texture and remove the WARP2 definitions. That will make the textures simply fade from one to the next, but I don't think it will look very good.
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Re: [Coding] Smooth fluids
I guess that's a clear sign of the graphics hardware telling you "upgrade me, please!"drfrag wrote:i guess that's becouse my card doesn't support shaders and we're using software warping.
Joking aside, it's inevitable that users of such old hardware will increasingly lose out on newly developed effects.
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Re: [Coding] Smooth fluids
A radeon hd 4670 and win 8.1 are waiting on another computer (core2 duo) but i still need to move a lot of stuff.
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Re: [Coding] Smooth fluids
Hi. This is smooth fluids mod for Back to Saturn X (E1 and E2). Mod contains no new graphics, only code.
BTSX fluids are now smooth, but I don't like their appearance, I just applied original smooth fluids concept to BTSX graphics. I could try to improve animations if I knew how to do it.
BTSX fluids are now smooth, but I don't like their appearance, I just applied original smooth fluids concept to BTSX graphics. I could try to improve animations if I knew how to do it.
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Re: [Coding] Smooth fluids
I've played Doom 64 Ex.
Now I'm very inspired by its water effect.
How I can do this?
To explain, water textures are sliding in opposite directions perpendicular to each other.
Now I'm very inspired by its water effect.
How I can do this?
To explain, water textures are sliding in opposite directions perpendicular to each other.
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Re: [Coding] Smooth fluids
That is hard to do in GZDoom, but it is great when you pull it off. There's two ways: overlaying the textures with the TEXTURES lump or using stacked sectors to fake it.
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Re: [Coding] Smooth fluids
Thank you.Rachael wrote:That is hard to do in GZDoom, but it is great when you pull it off. There's two ways: overlaying the textures with the TEXTURES lump or using stacked sectors to fake it.
Already did it.
Looks perfect.
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Re: [Coding] Smooth fluids
https://drive.google.com/open?id=1_uczh ... 0vBz7-7UH5Rachael wrote:That is hard to do in GZDoom, but it is great when you pull it off. There's two ways: overlaying the textures with the TEXTURES lump or using stacked sectors to fake it.
This is mod where I added fluids.
Last edited by EmperorGrieferus on Tue Jan 28, 2020 12:59 pm, edited 1 time in total.