[WIP]Retro Alphabet Showdown v2.1 update 7/24, A bunch of new stuff
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 215
- Joined: Sun Aug 28, 2016 3:35 pm
- Location: Russia
Re: [WIP]Retro Alphabet Showdown v0.1
Another version (slighly modified) of abovementioned Green Imp from DomZone by Jay Reichard:
https://youtu.be/QUAgmFOQ9vI
https://youtu.be/QUAgmFOQ9vI
-
- Posts: 215
- Joined: Sun Aug 28, 2016 3:35 pm
- Location: Russia
Re: [WIP]Retro Alphabet Showdown v0.1
Probably the same Impy from Testae Virtus by zer0
https://www.youtube.com/watch?v=3Xq3twnxZgM
https://www.youtube.com/watch?v=3Xq3twnxZgM
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [WIP]Retro Alphabet Showdown v0.1
I clicked "generate" until I got a good name. same with the level names.JohnnyTheWolf wrote:Why is it called "Retro Alphabet Showdown"?
-
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [WIP]Retro Alphabet Showdown v0.1
zrrion the insect wrote:I clicked "generate" until I got a good name. same with the level names.JohnnyTheWolf wrote:Why is it called "Retro Alphabet Showdown"?
LOL!
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [WIP]Retro Alphabet Showdown v1.0
Version 1.0 is here! We've got an entire new map, a cool difficulty selection map, and 64k+ is now required to play this.
And here's some shots of the new map:
Download link in the first post.
And here's some shots of the new map:
Download link in the first post.
-
- Posts: 215
- Joined: Sun Aug 28, 2016 3:35 pm
- Location: Russia
Re: [WIP]Retro Alphabet Showdown v1.0
Nice update, I playedthrough your map, and it's good as the first one.
https://www.youtube.com/watch?v=oOpJpNjMfTA
Note that the enhancer version 0.5 isn't suitable, use latest atm (0.6).
Bugs?
- Slime doesn't hurt me even if I don't wear protective suit.
- Red teleporter pad can hurt me like I'm standing on a red lava. Probably only the output part of it.
https://www.youtube.com/watch?v=oOpJpNjMfTA
Note that the enhancer version 0.5 isn't suitable, use latest atm (0.6).
Bugs?
- Slime doesn't hurt me even if I don't wear protective suit.
- Red teleporter pad can hurt me like I'm standing on a red lava. Probably only the output part of it.
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [WIP]Retro Alphabet Showdown v1.0
The knowledge that you can't bump your own thread fills me with determination.
[imgur]https://i.imgur.com/h55PLNM[/imgur]
[imgur]https://i.imgur.com/OGwapOc[/imgur]
I am still working on this believe it or not. I have mostly finished the detail pass of the second map and am working on adding secrets and extra polish where I see fit. I'm still not 100% on a few parts and haven't decided if its worth it to remake critical parts of the map or not.
After this is done I have an idea for what I want to do for the final map. I need to make a bunch of textures for it so it'll be a while before any screenshots happen.
[imgur]https://i.imgur.com/h55PLNM[/imgur]
[imgur]https://i.imgur.com/OGwapOc[/imgur]
I am still working on this believe it or not. I have mostly finished the detail pass of the second map and am working on adding secrets and extra polish where I see fit. I'm still not 100% on a few parts and haven't decided if its worth it to remake critical parts of the map or not.
After this is done I have an idea for what I want to do for the final map. I need to make a bunch of textures for it so it'll be a while before any screenshots happen.
-
- Posts: 8
- Joined: Sat Apr 28, 2018 4:18 am
Re: [WIP]Retro Alphabet Showdown v1.0
It's looking really good, glad you're still working on it.
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [WIP]Retro Alphabet Showdown v1.0
*squints at timestamps for this thread* I guess its time for some screenshots after over a year.
I have added a lot of tweaks to the second map and a few to the first map as well. Ideally I would have 2 more maps, a regular map and a boss map, but it depends on what all I am able to pump out while I'm in the mood for mapping. I really want to get this to a place where I can release another update of this and 64k+ before I vanish for another year lol
I have added a lot of tweaks to the second map and a few to the first map as well. Ideally I would have 2 more maps, a regular map and a boss map, but it depends on what all I am able to pump out while I'm in the mood for mapping. I really want to get this to a place where I can release another update of this and 64k+ before I vanish for another year lol
-
- Posts: 1042
- Joined: Sat Jun 07, 2008 5:58 am
- Location: Industrial District
Re: [WIP]Retro Alphabet Showdown v1.0
Looks really cool! I really like the texture work, looking forward to the update
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020
Update: 1.1 is up now. No new maps this time, but there have been significant improvements and expansions to the second map and the first map has been expanded a bit as well. Unless any major bugs crop up these maps are in a final status. I am attempting to focus on making more maps at this point.
-
- Posts: 5
- Joined: Sun Jun 16, 2019 4:30 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020
Script error, "RAS-1.1.pk3:mapinfo.txt" line 14:
Unknown actor class TechPillar2
Script error, "RAS-1.1.pk3:mapinfo.txt" line 20:
Unknown actor class 64_GreenBoots
Script error, "RAS-1.1.pk3:mapinfo.txt" line 21:
Unknown actor class SKP_JumpBoots
Script error, "RAS-1.1.pk3:mapinfo.txt" line 26:
Unknown actor class Zar_FogCloud_Generator
Script error, "RAS-1.1.pk3:mapinfo.txt" line 19:
Unknown actor class Teleport_Pad
Script error, "RAS-1.1.pk3:mapinfo.txt" line 18:
Unknown actor class AcidBubble
Script error, "RAS-1.1.pk3:mapinfo.txt" line 17:
Unknown actor class BloodDripper
Script error, "RAS-1.1.pk3:mapinfo.txt" line 15:
Unknown actor class TechPillar3
Script error, "RAS-1.1.pk3:mapinfo.txt" line 12:
Unknown actor class Shadow
Script error, "RAS-1.1.pk3:mapinfo.txt" line 11:
Unknown actor class DemonDog
Script error, "RAS-1.1.pk3:mapinfo.txt" line 10:
Unknown actor class ImpStatue
Unknown actor class TechPillar2
Script error, "RAS-1.1.pk3:mapinfo.txt" line 20:
Unknown actor class 64_GreenBoots
Script error, "RAS-1.1.pk3:mapinfo.txt" line 21:
Unknown actor class SKP_JumpBoots
Script error, "RAS-1.1.pk3:mapinfo.txt" line 26:
Unknown actor class Zar_FogCloud_Generator
Script error, "RAS-1.1.pk3:mapinfo.txt" line 19:
Unknown actor class Teleport_Pad
Script error, "RAS-1.1.pk3:mapinfo.txt" line 18:
Unknown actor class AcidBubble
Script error, "RAS-1.1.pk3:mapinfo.txt" line 17:
Unknown actor class BloodDripper
Script error, "RAS-1.1.pk3:mapinfo.txt" line 15:
Unknown actor class TechPillar3
Script error, "RAS-1.1.pk3:mapinfo.txt" line 12:
Unknown actor class Shadow
Script error, "RAS-1.1.pk3:mapinfo.txt" line 11:
Unknown actor class DemonDog
Script error, "RAS-1.1.pk3:mapinfo.txt" line 10:
Unknown actor class ImpStatue
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020
You're missing a required file:
in the first post, below the download button, zrrion the insect wrote:Be sure to download 64k+ so that all the custom enemies and whatnot show up.
-
- Posts: 5
- Joined: Sun Jun 16, 2019 4:30 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020
It works now. Thanks