[3.4!] FINAL DOOMER +
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [V1.2] FINAL DOOMER
Community Chest, Icarus, and especially Back to Saturn X is DEFINITELY on my list!
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Re: [V1.2] FINAL DOOMER
definitely The Talosian Incident, A.L.T., and Equinox for me.
also, i haven't tested 1.2 yet, but i found a inconsistency with the Maser. as well as chewing down the framerate to a staggering pace when fired over a medium-sized landscape, if i choose the least resource-intensive version of the beam, it actually does less damage than the fancier looking ones. i'm also not really seeing any difference between the medium and high selection of the beam either, in terms of how advanced the beam looks like. i'm on a fairly decent system, so the beam being this resource-intensive even for me is a bit jarring.
also, i haven't tested 1.2 yet, but i found a inconsistency with the Maser. as well as chewing down the framerate to a staggering pace when fired over a medium-sized landscape, if i choose the least resource-intensive version of the beam, it actually does less damage than the fancier looking ones. i'm also not really seeing any difference between the medium and high selection of the beam either, in terms of how advanced the beam looks like. i'm on a fairly decent system, so the beam being this resource-intensive even for me is a bit jarring.
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Re: [V1.2] FINAL DOOMER
The normal one does 5 damage, the simple one does 5 damage. I don't see how there can be an inconsistency.Viscra Maelstrom wrote:also, i haven't tested 1.2 yet, but i found a inconsistency with the Maser. as well as chewing down the framerate to a staggering pace when fired over a medium-sized landscape, if i choose the least resource-intensive version of the beam, it actually does less damage than the fancier looking ones. i'm also not really seeing any difference between the medium and high selection of the beam either, in terms of how advanced the beam looks like. i'm on a fairly decent system, so the beam being this resource-intensive even for me is a bit jarring.
Unless you were for some reason still playing 1.0.
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Re: [V1.2] FINAL DOOMER
Speed of Doom, Scythe, and (not on the list) Going Down.
Only have tried the Plutonia ones so far, but they're working wonders so far. Especially the Plutonia revolver, it's ridiculously satisfying to use, as in it was the only weapon I used for the first few levels. Though Ghost Town finally got me to use other weapons.
Only have tried the Plutonia ones so far, but they're working wonders so far. Especially the Plutonia revolver, it's ridiculously satisfying to use, as in it was the only weapon I used for the first few levels. Though Ghost Town finally got me to use other weapons.

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Re: [V1.2] FINAL DOOMER
Scythe, Ancient Aliens, Going down (unlisted)
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Re: [V1.2] FINAL DOOMER
I'm casting my votes for
JPCP
BTSX
and Ancient Aliens
JPCP
BTSX
and Ancient Aliens
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Re: [V1.2] FINAL DOOMER
Community Chest, Speed of Doom, and Hell Revealed.
Community Chest because I feel like giving people more reason to pay attention to projects like that is a good thing, Speed of Doom because it's a favorite set of mine with the difficulty and level design to produce an interesting weapon set, and Hell Revealed because it's one of the most commonly-played coop megawads I've seen.
Community Chest because I feel like giving people more reason to pay attention to projects like that is a good thing, Speed of Doom because it's a favorite set of mine with the difficulty and level design to produce an interesting weapon set, and Hell Revealed because it's one of the most commonly-played coop megawads I've seen.
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Re: [V1.2] FINAL DOOMER
ancient aliens is a given
and yholl/shivers tagteam take on demon eclipse and stronghold weapons is an absolute yes
and yholl/shivers tagteam take on demon eclipse and stronghold weapons is an absolute yes
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Re: [V1.2] FINAL DOOMER
this is starting to sound like a lot of -GUYs
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Re: [V1.2] FINAL DOOMER
For Me, these 3 are is what i like:
- ICARUS
- Valiant
- STRAIN
- ICARUS
- Valiant
- STRAIN
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Re: [V1.2] FINAL DOOMER
i just had the funniest idea for a weapon set for the JOY OF MAPPING
with each maps having litteraly all the weapons reskinned to have Bob ross look
but i would like to see one for Ancient Aliens, Cumunity Chest, Scythe 2 and finaly going down
with each maps having litteraly all the weapons reskinned to have Bob ross look
but i would like to see one for Ancient Aliens, Cumunity Chest, Scythe 2 and finaly going down
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Re: [V1.2] FINAL DOOMER
That's four, you can only choose three sets.Redead-ITA wrote:but i would like to see one for Ancient Aliens, Cumunity Chest, Scythe 2 and finaly going down
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Re: [V1.2] FINAL DOOMER
JPCP already has a custom weapon mod you guys it's called DemonSteele the joke is that neither of the playable characters are japanese
I like the sound of a ridiculous weapon set for Going Down.
Aaaand Memento Mori. I guess. IDK I couldn't decide on a third so I just went with the one I played most recently.
Also, if you do one for Scythe, there better actually be a scythe weapo- {HOLD IT!}
I like the sound of a ridiculous weapon set for Going Down.
Aaaand Memento Mori. I guess. IDK I couldn't decide on a third so I just went with the one I played most recently.
Also, if you do one for Scythe, there better actually be a scythe weapo- {HOLD IT!}
I see what you did there.TerminusEst13 wrote:JPCP, DRLA, Laundry 3
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Re: [V1.2] FINAL DOOMER
What'd he do? 

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Re: [V1.2] FINAL DOOMER
JPCP, Ancient Aliens, Equinox.