It's already at 3, 1.5 spread over Doom 2's 5.6, 0. How much more accurate do I have to make this thing just because it has the graphic of a fancy magnifying tube attached to it?Valherran wrote:Plutoniaguy's shotgun has a scope on it, so I kinda expected this to be a hunting shotgun, maybe tighten the spread more for use of long range?
People already complained that the different shotguns had inconsistent speeds before. In any case, his shotgun is meant to be the worst out of the three, weapons of the same tier don't have to be 1:1 with each other, it's more about all the weapons combined.Valherran wrote:Doomguy's shotgun could use a small ROF increase to compete with the other 2.
AHAPrincess Viscra Maelstrom wrote:okay, so it seems i was wrong with the casings thing slightly. if one of the new sprites stand on just the edge of some geometry, like one of the steps of a staircase, whatever terrain below it goes bonkers and will constantly make sounds, and in the case of liquid terrain, splashes. so it's not a case of empty casings going splishy-splashy all the time, but the new pickup sprites doing it.
Now that I understand, I know exactly what's causing that, will fix.
Ah, yeah, will fix. Somehow I did not notice until now.Princess Viscra Maelstrom wrote:oh yeah, the invulnerability sphere doesn't make any sounds when being picked up.