
With the Ancient Aliens set relatively done, we've started working on the next set!
If this isn't a thing, I'd love if it was. That sounds so good.MasoGuy wrote:I really dig that pistol, for a second there I half expected some pulsing bluetracers going through the grooves.
I think that's because it's a dead monster prop, we didn't touch the powerup code or anything.NuclearPotato wrote:One quick bug to report with nightvision; occasionally a dead enemy won't glow properly like the rest of the area.
That's got nothing to do with us, this is a simple weapons mod, enemies are not touched in any way.NuclearPotato wrote:One quick bug to report with nightvision; occasionally a dead enemy won't glow properly like the rest of the area.
Mmm, I'll drop the damage of the pistol slightly.DoomRater wrote:Holy shit TNTguy is rocking some serious DPS.
I must point out once again that similar weapons are not balanced against each other at all, rather the player is balanced against other players in their full weaponry. Some guns are inferior to the same sort of gun used by another class, but another of your guns might be strictly superior to theirs.DoomRater wrote:And he's still doing comparable damage to Doomguy's pistol, at a rate better than his!