DoomKrakken wrote:How fast do you guys come up with this stuff?!
GAA1992 wrote:They probably used them Alien-techs to travel ahead on time and see the poll results.
Fun fact! While we did do some minor brainstorming on many different weapon sets while they were in the lead, we did not start work on any part of 2.0 until the poll results were in.SiFi270 wrote:Or they correctly guessed from the neverending hype surrounding the wad that it'd be the most nominated.
So yeah.
Shivers and I can be a little horrifyingly efficient at times.
Spoiler:
Oh no, I wouldn't be sarcastic about something that's fixed, or broken or needs fixing or whatever. I generally mean what I say when it comes to mod development. I can understand how you could misunderstand me though, hahahaha.DoomRater wrote:It genuinely sounded like sarcasm especially since I found nothing indicating that damage on a projectile was different from damage on a rail attack.
In any case, the end result of science is thus; the projectiles hit twice somehow. Very strange. But yeah, that means the railgun-based attack was doing 5 damage, and the projectiles were dealing 10 because shenanigans. They all use projectiles for dealing damage now, so all are equal. Sorry to all the people who need simple mode, you'll have to wait a bit until 2.0 is done for the fixed Maser.