[3.4!] FINAL DOOMER +

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Viscra Maelstrom
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Re: [V1.2] FINAL DOOMER

Post by Viscra Maelstrom »

oh, i didn't see it on the list, so i'm gonna replace my vote for A.L.T. with Fragport instead (unlikely it'll change a thing, but preferences...)
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isaacpop23
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Re: [V1.2] FINAL DOOMER

Post by isaacpop23 »

Would it be possible to put a pistol like reload on the TNT Burst Shotgun? It's annoying having one shell left in the barrel and wasting it to have a full load. Or does this break some rule of the mystics that I am unaware of?
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Yholl
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Re: [V1.2] FINAL DOOMER

Post by Yholl »

isaacpop23 wrote:Would it be possible to put a pistol like reload on the TNT Burst Shotgun? It's annoying having one shell left in the barrel and wasting it to have a full load. Or does this break some rule of the mystics that I am unaware of?
No, apart from the Halderman Device and pistols, no guns will have altfires.

Also for those wondering, just because a weapon set doesn't make it doesn't mean wasted votes. All the votes are in a large list sorted by number, and it gives us an idea of what to do into the future. A mapset that just barely missed the first round will likely be in the second round of gnu (although I guess it's the third round technically.)

The voting has pretty much died down, so I'll give it a day or two and then show the results.
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NullWire
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Re: [V1.2] FINAL DOOMER

Post by NullWire »

-Selects TnT marine
-HOLY SHIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET
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Ethril
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Re: [V1.2] FINAL DOOMER

Post by Ethril »

MasterOfPuppets86 wrote:Also, fuck Alien Vendetta, I had trouble getting through the goddamned thing while playing bloody Russian Overkill.
>having trouble with absolutely anything at all while playing Russian Overkill
literally how
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MasterOfPuppets86
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Re: [V1.2] FINAL DOOMER

Post by MasterOfPuppets86 »

Ethril wrote:>having trouble with absolutely anything at all while playing Russian Overkill
literally how
I consider taking damage at all in RU "having trouble" with it.
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Captain J
 
 
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Re: [V1.2] FINAL DOOMER

Post by Captain J »

In soviet russia, mods corrupts you. :P
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Rozy
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Re: [V1.2] FINAL DOOMER

Post by Rozy »

If we're still counting votes I'd like to put one in for Eternal Doom and Icarus.
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Jeimuzu73
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Re: [V1.2] FINAL DOOMER

Post by Jeimuzu73 »

JimmyJ wrote:JPCP, Ancient Aliens, Equinox.
Seconded for real this time.
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Sgt. Shivers
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Re: [POLL RESULTS!] FINAL DOOMER

Post by Sgt. Shivers »

THANK YOU FOR VOTING!
Your votes have been tallied up, and here are the top results:
Spoiler:
The next pack will feature:
-ANCIENT ALIENS
-JPCP
-BACK TO SATURN X


Here's a sneak peak at the Ancient Aliens shotgun I got done today:
Image
We hope you've been enjoying Final Doomer so far, the next season of weapons will be released "soon."™™™™
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4thcharacter
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Re: [V1.2] FINAL DOOMER

Post by 4thcharacter »

Will Icarus gets it's turn in the future?
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Stuka
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Re: [V1.2] FINAL DOOMER

Post by Stuka »

I can not imagine how the jpcp will be, if I can assure you I would love it.
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MasoGuy
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Re: [V1.2] FINAL DOOMER

Post by MasoGuy »

Take as much time as you need. I'm super excited!
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Jeimuzu73
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Re: [POLL RESULTS!] FINAL DOOMER

Post by Jeimuzu73 »

Sgt. Shivers wrote: The next pack will feature:
-ANCIENT ALIENS
-JPCP
-BACK TO SATURN X
Saturn was lucky to have the extra vote, otherwise you'd have a hard time picking between it, Equinox and Icarus.
Here's a sneak peak at the Ancient Aliens shotgun I got done today:
Image
We hope you've been enjoying Final Doomer so far, the next season of weapons will be released "soon."™™™™
It's a start, but I was hoping for a much more unique visual design like the TNT shotguns. Something more space-like with neon colours.
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Sgt. Shivers
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Re: [POLL RESULTS!] FINAL DOOMER

Post by Sgt. Shivers »

Jeimuzu73 wrote:It's a start, but I was hoping for a much more unique visual design like the TNT shotguns. Something more space-like with neon colours.
Don't worry, the shotgun is probably the weapon closest to the original in terms of visuals. We have some really cool stuff in store...

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