[3.4!] FINAL DOOMER +

Projects that alter game functions but do not include new maps belong here.
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Brohnesorge
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Re: [3.4!] FINAL DOOMER +

Post by Brohnesorge »

Nowhere has yholl or shiver's said this has been dropped and DRLA has DEFINITELY not been dropped.
Klemc
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Re: [3.4!] FINAL DOOMER +

Post by Klemc »

I use a modified version with ALT fires.

I try to find a way to edit the GUYs selection menu to build patch for specific maps btw :

https://www.doomworld.com/forum/topic/1 ... -of-a-mod/

Help appreciated.
Klemc
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Re: [3.4!] FINAL DOOMER +

Post by Klemc »

DONE, i did it, i made nine patch set to skip the selection menu set to a default set instead :

https://www.doomworld.com/forum/topic/1 ... nt=2848539
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dawnbreez
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Re: [3.4!] FINAL DOOMER +

Post by dawnbreez »

Just a heads up: When using Final Doomer with Gun Bonsai, if you upgrade the Burst Needler with Piercing Shots, it'll stop applying the debuff. (You can just turn Piercing Shots off in the menu between level-ups, but it's kind of annoying to accidentally waste a level-up.)
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CasualScrub
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Re: [3.4!] FINAL DOOMER +

Post by CasualScrub »

I'm also hoping the mod isn't dead, it's always been one of my favorites for vanilla-esque runs.
moerasGrizzly
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Re: [3.4!] FINAL DOOMER +

Post by moerasGrizzly »

I mean, it has nine full weapon sets. I'd not call it 'dead', mabye more 'complete'.
Last edited by moerasGrizzly on Fri Sep 27, 2024 8:14 am, edited 1 time in total.
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fatlarry
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Re: [3.4!] FINAL DOOMER +

Post by fatlarry »

This is one of my favorite weapon mods. Each weapon set is fun, creative, and adds new dimensions to classic Doom gameplay but I'd say my favorite is the Ancient Aliens set with Plutonia a close second. The Hybrid shotgun is the perfect mix of silly retro sci-fi and cool and it's highly effective at sweeping levels clean of imps and pinkies, plus the higher tier weapons are gorgeous and fun to use.
Klemc
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Re: [3.4!] FINAL DOOMER +

Post by Klemc »

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