[Sound patch] Metadoom Sound Skin
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
Ahh, i really unheard of it until now. But still, i prefer the zombie sounds of official releases have. They still have more threatening soundings IMO.
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
A Little bit of update. I seriously got tired of SSG reloading sounds to be super loud and such. So i lowered them a bit and made firing sound loud instead. Because... It's Ballistic!
Also replaced Revenant's Firing sound effect. Sounded pretty much the same as Rocket Launcher's.
Also replaced Revenant's Firing sound effect. Sounded pretty much the same as Rocket Launcher's.
-
- Posts: 139
- Joined: Thu Aug 16, 2018 6:48 pm
Re: [Sound patch] Metadoom Sound Skin
I think you made the right move with the SSG sounds, sounds great. My go-to mod for custom sounds was d3snds.wad but I think this might be my new one, great job Captain J:)
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
Thank you so much for your comment. And don't thank me! Thank Kinsie for some weapon sound effects!
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
Had some volume adjustments with this weird thing(like pistol, item and weapon pickup sounds). I just have no idea why i enjoy stuff with loud noises. 

-
- Posts: 147
- Joined: Wed Sep 14, 2016 1:30 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: 'Nam, baby!
Re: [Sound patch] Metadoom Sound Skin
There's also the railgun sound effect from Quake 2 used in certain mods too. By any chance are you gonna remake it aswell?Captain J wrote:Oh, oooooh. That's what i thought, actually. Sorry about the misunderstanding. Anyway those sound effects are for Literally ice death sequences(being frozen and breaks). They were originally from hexen, but somehow used from gzdoom.pk3 as well. So i decided to remake it along with other sound effects from gzdoom.pk3.
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
IMO Railgun sound effect in every series are high quality enough, though! I only remake old and muttered sound effects.
But if someone wants to remake the sound, please be my guest.
But if someone wants to remake the sound, please be my guest.
-
- Posts: 147
- Joined: Wed Sep 14, 2016 1:30 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: 'Nam, baby!
Re: [Sound patch] Metadoom Sound Skin
The railgun sound which was ripped from Quake 2 just doesn't sound right with the other sounds in this mod. The sounds in this mod are designed to be a high-quality mishmash of counterpart sounds from other games.
Fortunately though, I'm no stranger to sound editing so I can suggest on what to do. I believe you should take Quake 4's railgun SFX and mix Quake 2/3's railgun sound with it. Sounds good?
One more thing: some WADs also use the electrical sparking sound effect along with the rumbling/quake sound effect you had already remade though so I don't suppose you can also remake them?
Fortunately though, I'm no stranger to sound editing so I can suggest on what to do. I believe you should take Quake 4's railgun SFX and mix Quake 2/3's railgun sound with it. Sounds good?
One more thing: some WADs also use the electrical sparking sound effect along with the rumbling/quake sound effect you had already remade though so I don't suppose you can also remake them?
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
Oh, for some reason, i forgot to put the new spark sound. Maybe i should update this patch later.
-
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [Sound patch] Metadoom Sound Skin
Aaaaaand breaking news! I've just finished remaking gzdoom's spark and railgun fire sound effects. Please check out the First Post and Redownload.
Also i updated the resource pack of it as well, if anyone's interested.
Also i updated the resource pack of it as well, if anyone's interested.