When I run my mod standalone, I get absolutely no errors.
When I test run it in GZDoom Builder, I get an entire list of errors, including duplicate skins and items.
What is going on, and how do I fix it?
I tried starting fresh, reselecting the data and clearing out those .bak files and such, but it still comes up.
The reason I want this error gone? I thought my game blew up. Whenever I shot, it dryfired; even though there clearly are bullets ready to go.
Here's the project: https://github.com/Tricorne-Games/Countryball-Combat (the mod work itself is the CNBLCMBT directory)
GZDoom Builder vs my project - Getting weird errors...
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Re: GZDoom Builder vs my project - Getting weird errors...
Are you inadvertently loading your mod more than once?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom Builder vs my project - Getting weird errors...
Looks like it.
Re: GZDoom Builder vs my project - Getting weird errors...
You guys were both right. But it was very subtle.
Turns out the sourceport I was testing with, I updated the .ini file so it reads the whole directory as a mod, so in GZDB I loaded the mod, and so did the sourceport, hence the twice-over.
Turns out the sourceport I was testing with, I updated the .ini file so it reads the whole directory as a mod, so in GZDB I loaded the mod, and so did the sourceport, hence the twice-over.