SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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NightFright
Spotlight Team
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Post by NightFright »

Ah, I see. Thanks for clearifying that. Personally I don't need more tweaking options right now, but I also haven't tried playing any maps with huge monster encounters.
JeremiahW037
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Joined: Sun Mar 27, 2022 11:09 am

Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Post by JeremiahW037 »

Is there a way to download v1.9? I'm using GZDoom 4.5 due to some compatibility issues with wadsmoosh and need a version older than v2.0 Thanks!
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wildweasel
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Post by wildweasel »

JeremiahW037 wrote:Is there a way to download v1.9? I'm using GZDoom 4.5 due to some compatibility issues with wadsmoosh and need a version older than v2.0 Thanks!
What kind of issues are you having with wadsmoosh?
JeremiahW037
Posts: 3
Joined: Sun Mar 27, 2022 11:09 am

Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Post by JeremiahW037 »

With Wadsmoosh and the Neural Upscalex2 mod many Doom 2 sprites appear invisible on any version of GZDoom above 4.5.0

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