SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
Ah, I see. Thanks for clearifying that. Personally I don't need more tweaking options right now, but I also haven't tried playing any maps with huge monster encounters.
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
Is there a way to download v1.9? I'm using GZDoom 4.5 due to some compatibility issues with wadsmoosh and need a version older than v2.0 Thanks!
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
What kind of issues are you having with wadsmoosh?JeremiahW037 wrote:Is there a way to download v1.9? I'm using GZDoom 4.5 due to some compatibility issues with wadsmoosh and need a version older than v2.0 Thanks!
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)
With Wadsmoosh and the Neural Upscalex2 mod many Doom 2 sprites appear invisible on any version of GZDoom above 4.5.0