Nash wrote:Awesome! I'm interested to know if there are any performance differences between the mod version and the engine version.
I will be making an official announcement later this week - I'd like to wait for DRDTeam devbuilds to catch up first so that more people can test it...
Yeah sure ! Just some remarks about the shadow distance : I think we should expose it as a proper slider in Display. As for me, I think that a value of 1000 is more than enough for it instead of 1500.
With this native version, I didn't change the code of Black Edition and simply use option "Always" / "No" : Thanks to the legacy SpriteShadow, regular monsters and players had shadows of course, but also casings and ammo magazines that were tagged "+ISMONSTER" just for the sake of supporting them, so everything worked out of the box.