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Hi, ive got this error while playing brutal doom on gz 4.1.3 , its happens when iam using brutality on enemys
sry 4 bad english =)
Hi. I'm getting the same error, it occurs when performing fatalities on BD under GZDOOM 4.2. Also there is another error, it happens after loading E1M2 (immediately after the intermission from E1M1).
The latest Github commit has a fix for that already merged in; if you don't mind using dev versions of the mod, you can just download it from the Github.
I had an odd issue where the mod simply doesn't get loaded... GZDoom version 4.2.4. This started happening all of a sudden, I could see every other mod in my autoload list get mentioned in the console but not this one. I had double checked the file path in gzdoom.ini. Tried to load it via '-file ...', still no go, it would get silently ignored. Have you seen such oddity before?
So I went ahead and made a .wad version of it as at commit fe1eb1, with menu stuff removed. It loads fine now.
Providing the WAD here just in case someone hits a similar issue.
Thanks for a great mod, Nash.
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It's a bit jarring how Strife's roof crawlers and roof mounted turrets cast shadows. Is there any logical way to make exceptions for them so they don't have shadows?
Idk if this was already reported or if you'll come back to this, but here it is anyway:
The shadows don't detect sprites that have a SPRITEFLIP flag. (the sprite is flipped, but the shadow isn't)
While that is a valid report, I am working on bringing sprite shadows directly into GZDoom. What this means is that soon this mod will be obsolete and discontinued.
(the benefits of implementing sprite shadows directly into the engine is vastly superior performance).
Still, thanks for the report though because I will need to account for that even if it's going to be built into the engine.
That is terrific news. I have been playing with this mod almost for as long as it exists, so having this as a menu option will make things even easier and convenient. Thanks a lot for this outstanding effort!
Got it working for both the hardware and software renderers, just have to tie up some loose ends then send the PR to GZDoom. I expect it to be rejected because I probably did it wrongly. :^)