REKKR - V1.16
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Wow, impressive screenshot!
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Beautiful black and purple colors! Excellent sprite work, especially that bow!
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
This looks really good! Love all the new stuff, the palette and the overall look.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
I am wondering, will this game be compatible with source ports other than chocolate/vanilla doom?
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Why wouldn't it be compatible with other ports?Chloroxite wrote:I am wondering, will this game be compatible with source ports other than chocolate/vanilla doom?
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
It SHOULD be, when it's done. There is a problem with the physics of a projectile in zdoom derivatives that I'm hoping to fix after all is said and done. You could still play with freelook on and circumvent the issue, but that would break a lot of the illusions built into the maps,. So I'll be looking into adding some (g)zdoom specific fixes here soon.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
some little monster paints
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
I'm impressed already! Both looks like aerial based.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
The first one walks on his pointy legs. He's essentially an imp. The right is closer to a cacodemon mixed with a revenant.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
This all looks very promising. It feels like an actual upcoming release circa 1996! I assume that's what you're going for too, so it's very successful already and we've yet to play a single map!
It's got that lovecraftian quakeyness with the whole medieval/lowtech firearms with a contrasting visual vibrant style thats more at home with heretic and doom itself... Excellent blending of the FPS genres in my opinion and something I am greatly looking forward to seeing released.
It's got that lovecraftian quakeyness with the whole medieval/lowtech firearms with a contrasting visual vibrant style thats more at home with heretic and doom itself... Excellent blending of the FPS genres in my opinion and something I am greatly looking forward to seeing released.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Update OP with some credits, and a little trailer a buddy of mine made for me.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
I am unbelievably hyped for this
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
This looks great! Can't wait to play it.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
I agreed that looks really great and interesting.And i have a question: weapons are widescreen friendly?
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
It's a vanilla doom mod so, it should have the same compatibility doom or something like heretic doesZaratul wrote:I agreed that looks really great and interesting.And i have a question: weapons are widescreen friendly?
you should probably be able to load this with gzdoom