REKKR - V1.16

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ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by ThrashfanBert1994 »

how bout some action midi styles like endless pain or pleasure to kill by kreator, if they be any boss fights
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HexenMapper
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by HexenMapper »

I could do some death metal-esque tracks... Would be easy enough to make them fit with the aesthetic of the rest of the tracks but just throw some sneaky blast beats in :twisted:
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NGX
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by NGX »

Exactly as I wrote in another thread a few moments ago: Love the graphics, hope to see this on Steam.
EbonKnight
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Joined: Thu Sep 26, 2013 9:40 am

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by EbonKnight »

HOLY SHIT. What sorcery is this, how does someone just come in here out of the blue with such a super-high quality mod to boot? Damn, man, can't wait to play this.
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Popsoap10
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Popsoap10 »

Revae wrote:*Too awesome to even quote*
God damn man, this looks absolutely fantastic! I can't wait for when this gets released!
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armymen12002003
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by armymen12002003 »

lol nice im getting witch haven and powerslave vibes from it
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Revae
Posts: 98
Joined: Wed Jul 02, 2014 7:52 pm
Location: CA

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

Thanks for the kind words folks. :wink:
Still a ways to go, but there's more done than undone, so it's coming along pretty consistently.
HexenMapper wrote:I could do some death metal-esque tracks...
I won't stop you. :-D I was just listening to what you've already done last night while I worked. Good stuff.
EbonKnight wrote:out of the blue
Mostly yeah. I have some sprites and stuff floating around out there though. Been making maps and stuff (and things) since the 90's, but never released them to anyone but friends until recently. Here's one I did for /vr/ a few years ago: http://www.mediafire.com/file/06ukx1gpi ... velyCC.wad
Needs cc4-tex.wad. Has a modified plasma rifle. Map30. (G)ZDoom only.
Image
If'n anyone is curious.
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Mr.Enchanter
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Mr.Enchanter »

ThrashfanBert1994 wrote:how bout some action midi styles like endless pain or pleasure to kill by kreator, if they be any boss fights
heh
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Revae
Posts: 98
Joined: Wed Jul 02, 2014 7:52 pm
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

Windmill:
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For kicks.
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protox
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Joined: Sat Mar 22, 2014 6:40 pm

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by protox »

Very impressive work.

How are you making the sprites? I assume they are modeled first? Are they all original?
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Captain J
 
 
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Captain J »

Not bad. Not bad at all!
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Revae
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Joined: Wed Jul 02, 2014 7:52 pm
Location: CA

Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

protox wrote:Very impressive work.
How are you making the sprites? I assume they are modeled first? Are they all original?
Thanks.
Yeah, 3D modeled, then roughly textured (for the monsters, guns are textured with more detail, being larger on screen and all)... rigged, animated, rendered, painted over. Decoration/pickup sprites are mostly just painted, same with the player sprites...
Image
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protox
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by protox »

Yeah just what I thought, long process but your results look awesome.
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Revae
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Revae »

Not as long as handpainting them from scratch :-p
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Captain J
 
 
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion

Post by Captain J »

Roughly textured or not, the model you've made are all weldone. Let's say, that hammerman looks like he's made out of clay!

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