E4M3: another mismatched waterfall:

Should be all lava.




Certain parts of monster AI check for the ISMONSTER flag. Originally this did not exist so the original checks were for COUNTKILL.Revae wrote:Really? In what what way?Graf Zahl wrote:Don't! Clearing that flag through Dehacked will alter the behavior slightly as well.

I've asked Revae to fix those two secrets after another guy pointed that out OOOPSGez wrote:E4M1
Such is the way of mapping.zrakbz wrote: In hindsight, there's definitely a lot of things that could confuse players, but I'm content because I really did my best. IDK, I like it.
So do I. Here's the content of my IWADINFO lump, feel free to use it:Ozymandias81 wrote:I am so ultra excited to play this mod, which I still think it deserve to be a separate IWAD in a .ipk3 format (I could help).
Rename the standalone wad's extension to .iwad, and it works!IWad
{
Name = "REKKR"
Autoname = "rekkr"
Game = "Doom"
Config = "Doom"
Mapinfo = "mapinfo/doom1.txt"
}

Why? It's a WAD, the simplest is to make it a .iwad.Ozymandias81 wrote:in a .ipk3 format
Software renderer shouldn't do that. Not sure why that's happening.Burly Jim wrote:Hey, a lot of props are floating in midair. Anything I can do to fix this?
Pardon but I am so used with pk3 files that I have forgot it!Gez wrote:Why? It's a WAD, the simplest is to make it a .iwad.Ozymandias81 wrote:in a .ipk3 format
Having the same issue actually. Rocks and grass seem to float.Burly Jim wrote:Hey, a lot of props are floating in midair. Anything I can do to fix this?