GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Any utility that assists in the creation of mods, assets, etc, go here.

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Sun Apr 14, 2019 11:59 am

Revision 3053 adds support for the ForceWorldPanning MAPINFO option. That kind of opened a can of worms though, since it also required changes to the auto align feature. I think I got everything right, but if you notice anything just open an issue (or post here, though using the issues is prefered).
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Nash » Sun Apr 14, 2019 12:12 pm

@boris: Thank you! I was indeed hoping that one would get addressed. :) Will get to testing it, if I find something broken, I'll post an issue.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Jimmy » Mon Apr 15, 2019 12:57 am

I opened a new issue about using Ctrl+F9 to test the game at the mouse cursor when hub maps with more than one player 1 start are concerned - the game always starts at the player 1 start with an arg0 of 0.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Mysterious Haruko » Mon Apr 15, 2019 2:32 am

Seems recent update log came out with blank window, not sure what caused this. Other person had the same issue too:

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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby boris » Mon Apr 15, 2019 10:22 am

Jimmy wrote:I opened a new issue about using Ctrl+F9 to test the game at the mouse cursor when hub maps with more than one player 1 start are concerned - the game always starts at the player 1 start with an arg0 of 0.

This functionality simply looks for the player start with the highest index, ignoring the args. As a workaround you can set arg0 of the player start with the highest index to 0.

Mysterious Haruko wrote:Seems recent update log came out with blank window, not sure what caused this. Other person had the same issue too:



I didn't upload a the Changelog.xml (fixed now), I guess that was the problem.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby SuaveSteve » Sat May 04, 2019 5:41 am

Would something like Bountysource, Liberapay, or Open Collective help to keep development going?
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby axredneck » Mon May 13, 2019 5:16 pm

How to install and run GZDB-Bugfix on Linux (in Russian): http://i.iddqd.ru/viewtopic.php?t=1651
Feel free to translate it to English and other languages if You know Russian.
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