GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Any utility that assists in the creation of mods, assets, etc, go here.

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Gez » Sun Jan 13, 2019 6:28 am

There are no engines that support what the lightmap thread is about. No standard for what format would be used to write them. It's completely pointless. You could as well say "feature suggestion: navmeshing" and yeah sure it'd be cool except that nothing exists that could use it.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Tormentor667 » Sun Jan 13, 2019 9:17 am

I thought GZDoom is capable of lightmaps?
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby dpJudas » Sun Jan 13, 2019 9:35 am

There's an experimental branch that can do it, but it has several of outstanding issues. Those would have to be resolved first.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby IvanDobrovski » Sun Jan 13, 2019 11:02 am

Found a small bug regarding 3D Mode: If you use a patch on a wall that also has a flat of same name in UDMF format instead of applying the patch it applies the flat on the wall. It works properly in game though. Notably can be found when used with OTEX made by ukiro. Sample texture to see the problem: OBKMTD01
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Kappes Buur » Sun Jan 13, 2019 3:51 pm

IvanDobrovski wrote:Found a small bug regarding 3D Mode: If you use a patch on a wall that also has a flat of same name in UDMF format instead of applying the patch it applies the flat on the wall. It works properly in game though. Notably can be found when used with OTEX made by ukiro. Sample texture to see the problem: OBKMTD01


You should provide an example pwad of the problem
instead of having us hunt for the resource!

Anyways, this has been reported before.
See the issue with STEP1
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby Enjay » Wed Jan 16, 2019 4:33 pm

Recently, when I've been trying to save a map, I sometimes get this:

Image

Code: Select allExpand view
***********SYSTEM INFO***********
OS: Microsoft Windows 10 Pro
GPU: NVIDIA GeForce GTX 1080
GZDB: R3041
Platform: x86

********EXCEPTION DETAILS********
Visual Styles-related operation resulted in an error because visual styles are currently disabled in the client area.
   at System.Windows.Forms.VisualStyles.VisualStyleRenderer.IsCombinationDefined(String className, Int32 part)
   at System.Windows.Forms.VisualStyles.VisualStyleRenderer..ctor(String className, Int32 part, Int32 state)
   at CodeImp.DoomBuilder.Controls.DockersTabsControl.DrawTab(Graphics graphics, Int32 index) in w:\dev\GZDoom-Builder\Source\Core\Controls\DockersTabsControl.cs:line 112
   at CodeImp.DoomBuilder.Controls.DockersTabsControl.OnPaint(PaintEventArgs e) in w:\dev\GZDoom-Builder\Source\Core\Controls\DockersTabsControl.cs:line 182
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.TabControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Any ideas?

If I press "continue" everything seems to work.
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Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Postby QuakedoomNukem Cz » Thu Jan 17, 2019 12:42 pm

It's also crashing for me, it doesn't tell me how, not because of saving, but it seems to happen in the visual mode, when I'm making the map. No bug reports are printed or anything, it just shuts down completely.
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