Lithium 1.7.0 Beta (Apr. 17, 2022)

Projects that alter game functions but do not include new maps belong here.
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Wendigo
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Wendigo »

trying to run the mod in the latest lzdoom throws this error:

Script error, "Lithium_1_6_3.pk3:language.gfx.txt" line 1:
Found a string without a language specified.


am i able to open the pk3 up and remove the bit of code referred to here or should i not be using lzdoom for this?
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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

Wendigo wrote:trying to run the mod in the latest lzdoom throws this error:

Script error, "Lithium_1_6_3.pk3:language.gfx.txt" line 1:
Found a string without a language specified.


am i able to open the pk3 up and remove the bit of code referred to here or should i not be using lzdoom for this?
Yeah you're gonna have to use GZDoom, sorry.
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CherubCorps
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by CherubCorps »

Really amazing mod. I posted a more in-depth review on Secreta, but I'm really enjoying my time with Lithium. Can't wait to play more of it.
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Linz
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Linz »

Say,can we get a quick showcase of Dark Lord's revolver

Wanna see it in action
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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

Linz wrote:Say,can we get a quick showcase of Dark Lord's revolver

Wanna see it in action
Yeah, sure, here ya go.
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Linz
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Linz »

Swag

Can't wait to see what upgrades it'll have
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drfrag
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by drfrag »

Now it runs on LZDoom skipping the CSV language lump. BTW Graf says you could have used the old format for that.
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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

drfrag wrote:Now it runs on LZDoom skipping the CSV language lump. BTW Graf says you could have used the old format for that.
I know. It was just slightly easier to generate a CSV, so I did that. I figured since the mod requires 4.3 (and in 1.7, 4.6) it wasn't really necessary to account for that. I've never used LZDoom.
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eLeR
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by eLeR »

Do you plan to use the excess points in the next updates? When I play megawads with Lithium, somewhere in the middle I manage to buy the whole store. Besides, I think buying ammunition is too cheap and while everything works fine at the beginning, I have nothing to spend these points on at the end.

Last edited by eLeR on Mon Aug 30, 2021 1:42 pm, edited 1 time in total.
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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

eLeR wrote:Do you plan to use the excess points in the next updates? When I play megawads with Lithium, somewhere in the middle I manage to buy the whole store. Besides, I think buying ammunition is too cheap and while everything works fine at the beginning, I have nothing to spend these points on at the end.
Yeah, actually, I plan to re-balance how much everything costs and how much everything gives. The balance is rather wack right now. Also probably gonna do something about the shop since it's basically stayed the same since version 1.
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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

Hey y'all, I'm starting a Patreon! You can check it out here! There'll be some exclusive updates there, as well as ramblings about weird concepts I have, and info on other projects I'm working on!
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Linz
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Linz »

CherubCorps wrote:Really amazing mod. I posted a more in-depth review on Secreta, but I'm really enjoying my time with Lithium. Can't wait to play more of it.

Secreta?
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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

Linz wrote:
CherubCorps wrote:Really amazing mod. I posted a more in-depth review on Secreta, but I'm really enjoying my time with Lithium. Can't wait to play more of it.

Secreta?
My discord server, also linked in the OP.
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eLeR
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by eLeR »

Are there any chances of adding optimization options in the future to improve performance?
Something like that is in the Gruncuster mod where, for example, in real time we can turn off particle effects. I am asking this because when playing some mappack there may be some hardcore level where performance drops drastically. It happened to me while playing the secret level in BTSXII.

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Marrub
 
 
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Re: Lithium 1.6.3 (Mar. 15, 2020)

Post by Marrub »

eLeR wrote:Are there any chances of adding optimization options in the future to improve performance?
Something like that is in the Gruncuster mod where, for example, in real time we can turn off particle effects. I am asking this because when playing some mappack there may be some hardcore level where performance drops drastically. It happened to me while playing the secret level in BTSXII.
There's already an option to reduce the particle effects emitted by decorations - any other things that should be added?

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