Fantastic start, man.Major Cooke wrote:
I realize it's probably already on the list, but some vertical slashes will help it feel less like it's just being swung back and forth.
Fantastic start, man.Major Cooke wrote:
Actually, by using actual models, it's much cheaper than using voxels. Models cannot be toggled off unfortunately. So, that's why I'm replacing all voxels with actual models.TheNightATK300 wrote:Looks really epic, m8. I wonder if it is possible to "doom-fy" the blade, but since we do not really have any sprites for that yet, that can be accepted. How about toggling models for the sake of performance?
There's no vertical slashes in Doom Eternal except for glory killing. More often than not, you'll want horizontal slashes because that's where most of the monsters will be - off to your left and right.Gollgagh wrote:Fantastic start, man.
I realize it's probably already on the list, but some vertical slashes will help it feel less like it's just being swung back and forth.
This is not completely true. There are rudamentary, key word: rudamentary, sprites for DE used for Embers of Armageddon. This is a recent random gameplay video featuring the mod and its sprites. Its not finished tho. The weapon attachments need sprites.Toberone wrote:The problem with that is aside from sgt.shivers set of sprites is no one made them yet. and sgt.shivers are centered as well.
Nope. I spent several weeks to a month building up this weapon. It's composed of seven different pieces all put together by the engine. It's how the blade has a shader effect working on it while the rest of the weapon is by itself, and furthermore, the red glow actually changes based on different lighting - like a real additive glow effect.TheBeardedJedi wrote:Nice, do you plan to update the weapon sprites in the future to match Doom 2016 or Eternal, similar to D4T?