D4D - v3 Alpha 8.8 Final (11/22/2020)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Credits mode (Again!?)

Keep as is
25
29%
Modify: Doom 2016-esque (see p. 49)
57
66%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes: 86

User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Major Cooke »

Smol update.

About damn time, isn't it?
whatup876
Posts: 232
Joined: Mon Feb 27, 2017 10:17 am

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by whatup876 »

I'm not sure if this was answered but seeing this mod seems to have Eternal stuff before that game is out, are there any plans for Eternal enemies, be it some existing ones updated with new attacks and abilities or new types?
Of all the mods that are Eternal related so far, i haven't see one with a ceiling Arachnotron shooting grenades or the shield wall spawning Carcass.
I can see sprites (even placeholder ones), game balance and coding being potential issues.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Major Cooke »

The idea is to transform D4D into DE4D, yes. But it'll be a merging combo of both.
whatup876
Posts: 232
Joined: Mon Feb 27, 2017 10:17 am

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by whatup876 »

I see, because Eternal will not carry everything from 2016 as expected.
I'm mostly interested in the enemy variety of that game.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Major Cooke »

I'm interested in everything, not just the enemies.
User avatar
Alptraum
Posts: 116
Joined: Mon Apr 22, 2019 12:39 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Alptraum »

I made a video which includes your mod.

User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Major Cooke »

Nice! Thanks for that! :mrgreen:
User avatar
stagefatality
Posts: 28
Joined: Mon Dec 15, 2014 8:19 am
Location: Brunswick, Maine

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by stagefatality »

Is there something I'm missing that's making the HUD all screwy like this? I'm running in 1920x1080, and no HUD scaling sliders will do anything to rectify this.
Also, the size of the progress tokens on the top right don't change at all, and are also off-centered when I fill them in.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Major Cooke »

Download the github version instead. It's been fixed there.

If it still misbehaves, check the instructions and verify you've got the correct load order.
User avatar
stagefatality
Posts: 28
Joined: Mon Dec 15, 2014 8:19 am
Location: Brunswick, Maine

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by stagefatality »

Turns out it was a load order issue. Thanks a bunch for the quick response!
sonoda
Posts: 17
Joined: Sun Jan 27, 2019 4:56 pm

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by sonoda »

now i can't wait to see Doom Eternal for DooM
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v3 Alpha 8.5 Released (11/8/2019)

Post by Major Cooke »

Okay. So, thoughts about Doom Eternal...

It's fun, and it's really well put together, and at first it all seemed so flawless. But as the game progressed, I began to see the seams develop which turned into big cracks for me.

Doom 2016 was in the park of "here's a bunch of guns, have fun with them".

Doom Eternal was "you'll be punished for not following the flow".

What I would enjoy more of is something more along the lines of the middle. I get the usage of ammo and trying to encourage using specific weapons for enemies, but personally I feel like there wasn't enough ammo to really get to enjoy them long enough before running out of ammo. The shotgun in particular has this issue, though to be fair, the fast burst fully upgraded mod compensates if used carefully by spawning more ammo, and barrels can spawn ammo too.

There's always been an attention to detail that's needed but personally I feel like it required a little too much. Don't get me wrong, frantic is fun, but not when it's overwhelming/frustrating.

What do you guys think? How was it for you? What were the pros and cons of Doom Eternal for you?
User avatar
Agitatio
Posts: 242
Joined: Mon Sep 05, 2011 10:07 am
Graphics Processor: nVidia with Vulkan support

Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52

Post by Agitatio »

DE for me was an improvement over 2016 in every way. Some weapon mods and enemies could be tweaked to be less useless/annoying. But everything else was really good, so those minor missteps didn't detract from overall greatness. Nothing is perfect after all.

Ammo was an issue at the start, but after a couple of upgrades and realizing that chainsaw is infinite it became a non-issue.
jablon1000
Posts: 62
Joined: Thu Jul 06, 2017 8:09 am

Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52

Post by jablon1000 »

I like much more doom eternal than 2016. Everything is at least better than 2016 version (which is pretty shitty imo). I especially like better movment mechanics, because doom=movment. Also "platforming" is quite nice. Combat is also harder and have better action and some tactical deep. I like levels, they are beautiful. Some weapons and monster should be tweaked but in general it great imrovment over 2016. Yeah i think you should add doom eternal stuff to your mod.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52

Post by Major Cooke »

I agree, everything is a much better improvement. However some of the platforming, as some prominent youtubers noted, it just kinda doesn't make sense in some ways.

Heh, I already have some Doom Eternal things in here. The equipment launcher is in, dashing is in (thought it's more akin to Shadow Warrior 2's instead), and there will be much more.

Return to “Abandoned/Dead Projects”