D4D - v3 Alpha 8.8 Final (11/22/2020)

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Credits mode (Again!?)

Keep as is
25
29%
Modify: Doom 2016-esque (see p. 49)
57
66%
Modify: Other (explain please)
0
No votes
Remove
4
5%
 
Total votes: 86

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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

V7 released. Grab it on the front page. Please read the changelog for a list of known quirks and not yet implemented features. Make sure you set up your keybinds!

I would like for everyone to try and break it as thoroughly as possible.
JohnnyTheWolf
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by JohnnyTheWolf »

After giving myself everything, I tried making akimboing the Shotgun and the Supershotgun. However, when I tried to swap them using the Melee button, GZDoom crashed.
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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

Fixed. To stay on top of the fixes, you can use the Bleeding Edge version.
JohnnyTheWolf
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by JohnnyTheWolf »

When trying to use the Mobile Turret while Akimboing the Rocket Launcher and the Chaingun (in that order), the Chaingun just disappears and trying to swap weapons tells me I cannot because I am currently firing.
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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

I should've just outright disabled the secondary on all those weapons. I'll do that now. They're not ready for secondary yet.

Weapons that have passive mods or secondaries built into them however are fine to use. Not the mod ones.
JohnnyTheWolf
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by JohnnyTheWolf »

Good idea. Besides, I really do not see how even Doomguy could be using the Mobile Turret efficiently while holding two weapons at once.

It just feels too over the top, even for this mod. :P
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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

Allow me to counter with a question: Ever wondered why the BFG is sideways? ;)
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Gutawer
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Gutawer »

So, a few bugs regarding the Static Rifle in Akimbo:
First of all, firing while the Static Rifle is the weapon on the left causes this to happen: https://streamable.com/mjnvp
Second of all, firing while the Static Rifle is on the right causes weird visual bugs, firing the left gun while firing the Static Rifle on the right causes the left gun to never stop firing (and causes the Akimbo weapon to become unswitchable), and the Static Rifle doesn't stop playing its sound when it is switched away from (in Akimbo): https://streamable.com/2lvxt
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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

Give it a try now. I pushed a potential fix for it. The static rifle's offsets have been temporarily disabled though.
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Gutawer
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Gutawer »

Alright, so, the Static Rifle is much less weird visually, but still has visual oddities, as there appear to be two guns on top of each other, with only the bottom one moving. Also, the Plasma Rifle does not stop its firing sound if it is put on the right and fired: https://streamable.com/dvdr4
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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

Yeah that'll be fixed a bit later. I have to redo some of the static rifle for that but it shouldn't be hard.

Fixed the plasma rifle sounds.
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MrRumbleRoses
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by MrRumbleRoses »

the pistol with it's secondary firing mode seems to get stuck and ya can't shoot or switch weapons
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Major Cooke
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by Major Cooke »

I pushed a commit in an attempt to address your problem. Hopefully that did it. Wasn't getting any lockups myself so I wonder how you were getting that.
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MrRumbleRoses
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by MrRumbleRoses »

Major Cooke wrote:I pushed a commit in an attempt to address your problem. Hopefully that did it. Wasn't getting any lockups myself so I wonder how you were getting that.
where is it?
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SeriousWeasle
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Re: D4D - v3 Alpha 7 (06/05/2017) Akimbo Update Pt 1

Post by SeriousWeasle »

I found a bug where if you change weapon mods on the pistol at the start of the game, you get the Lance Mode for free.

Video of the bug: https://www.youtube.com/watch?v=PqQzNybUpoE

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