Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Major Cooke wrote:Ledge grabbing wouldn't ever work as an addon. It has to be built into the main mod since it overrides the player class, so no can do. Sorry.
If you use Parkmore, then that wouldn't be necessary. I've already implemented it on my end in D4T. You can build it in and toggle it as an option using a custom CVar.
You will need to add additional code to the base weapon and all derived weapons... but that part is super simple.
Yeah but he wants me to make it separate so he can use it for D4T from the sounds of it. D4T doesn't support ZScript, nor anything past... what, 2.8.1? Something like that. And don't forget it's on zandronum.
Ah yes. Well, Parkmore would be able to be used in both D4D and D4T. It's fairly old code.
I'm going to redact my previous statement... Parkmore actually can work without it being built into a mod. But if you want arms and other stuff to go with it, then you'd have to build in some code.
It may break morphs too. Thus I still don't recommend it. Nothing against it personally, it's just mixing old code with new often produces less than favorable results.
Got it working cause I followed the directions like I was supposed to, and this mod is absolutely amazing. Probably the best mod I have ever played for Doom. It's the only mod where I haven't went give all in the first 5 minutes of playing. That's saying something. Props to you.
Oh yeah, question. How do I activate the shotgun's burst fire and the chaingun's dakka (turret) mode? I honestly don't know if they're either working or I'm pressing the wrong button. I'm using left ctrl for the "chaingun alternate mode" and rmb for alt fire.